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#1
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Lately it has become an Issue that you keep Losing Units you took a Liking to
So now I want to make the Following Proposal Let a Player have an Honor Guard Working as Follows You get a new Building (or just an tech) named Honor Guard Quarters as well as 3 additional Techs I will explain down here Player with no Tech can have 1 Unit as Honor Guard of its Hero Player with the Building can have 3 Units as Honor Guard 1. Tech Now you can have the Tech Expanded Honor Guard to have 5 Units as Honor Guard 2. Tech You can Research Expert Weaponry and Armor which will give Honor Guard Units a slight Buff to their Stats 3. Tech Named "Pride of the Army" allowing your Honor Guard to lvl up to lvl 40 (middle between Hero and Normal Units) The Honor Guard aside from being a Little Stronger then Normal Units can be Revived Using Ressources and if they are high lvl of course it would also Cost Influence Greetz
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In the Shadow of the Black Cross. We Fullfill our Duty in your Name. And Look forward to the Day we Return to your side Silvanos. Watching over our Comrades as they Fullfill their Duty in your Name. |
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#2
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I like your idea - however I think we need a much bigger solution. What we had in mind is making badly wounded units loose all their morale and flee from the combat. This will not work every time, and chances of them getting away successfully will depend on their level. I don`t see us adding this in until later December though.
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#3
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Well thats also a Nice Idea
since it Follows the Moral Concept which was Proposed at some other Point But keep this one in Mind since it is mainly Directet at having some Elite Units you could say this is more or Less Aimed at having some Units which Travel Along your Hero In Some Quests you are after all Tasked to take along your Finest Soldiers And I always feel something missing here. :P This would also Add a nice PvP Statistic Later since one could make Duells fighting with their Honor Guard :P As a Normal Unit would Basicly be ranked into the Hero Lines tough I guess there really is more Importand stuff right now just filling some Suggestions to get a use of Ressources and Influence stockpiling for no Reason ^^
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In the Shadow of the Black Cross. We Fullfill our Duty in your Name. And Look forward to the Day we Return to your side Silvanos. Watching over our Comrades as they Fullfill their Duty in your Name. |
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#4
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I'd like to see the ability for Honor Guard's to be custom named at the building as well. Call it Knights of the "inset corney name here" and what not. Though obviously I don't understand how the game interacts with the database and if that is even possible.
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Advisers are NOT employees of or affiliated in any way with Reverie World Studios. We are merely fans just like you who attempt to help other players as best we are able to. |
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#5
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Well thats a Good Question
So far most Units have only Permanent Names so theres no Way to Name a Unit right now Including your "Hero" Unit I guess Easiest way would be to do this Client Sided Means Each Client gets one more File which will Contain Text Strings from which Names can be Called Means you would need 4 Calls for each Unit Own Unit Name String used if the Hero is Your Unit and Leads to your File Allied Unit Name String used if the Hero is your Ally and Leads to your Allys File Enemy Unit Name String used if the Hero is Your Enemy and Leading to your Enemys File And Enemy Ally Unit Name String used if the Hero is the Alliy of your Enemy So in usual Game this wont be much work since your Client only inserts a Text String from your Own Computer called by the Unit which´s Data is safed on Server In PvP would be more Complicatet since you would need to Differeniate 4 Units from each other thus a Parameter to Differeniate must be Given And on top they need to be Dynamic for each Person So Difference is taken by Attacker Defender Attacker Helper Defender Helper Now the Server must call the Clients for that Position and assign the Forwarded Names to the Right Units That would Certainly be some Work as it means to do a Patch and edit quite a number of Files as well as maybe Creating a new File Tough I think a System for that is most likely already in Place for Hero Customization so maybe its not even needed to do a Roundabout way like this in the First place
__________________
In the Shadow of the Black Cross. We Fullfill our Duty in your Name. And Look forward to the Day we Return to your side Silvanos. Watching over our Comrades as they Fullfill their Duty in your Name. |
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#6
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Quote:
Selling back to original owner may work as a message sent to the player where he can accept, for an amount of resources, or decline the redemption of those units. But, the possibility of capturing unit should then open only if the player has a prison. Ok, it could work different for all the 3 races. For humans - the captured unit can be sold as NPC slave for resource; can be transformed in to peasants; or sent back to it's original owner for a fee. For Elves - the captured unit can be sold as NPC slave for resource; can be transformed in to gaia animals; or sent back to it's original owner for a fee. And for Orcs - the captured unit can be sold as NPC slave for resource; sent back to it's original owner for a fee; or, favored by Orcs, eat them allive ... ok, transform them into food resources. ![]() |
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#7
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I am against the Capturing part
This would not match with the Game at all
__________________
In the Shadow of the Black Cross. We Fullfill our Duty in your Name. And Look forward to the Day we Return to your side Silvanos. Watching over our Comrades as they Fullfill their Duty in your Name. |
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