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#11
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Will you be able to see other players on the map?
Thanks
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#12
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Will you be able to see other players on the map?
I`m not at liberty to give you a full overview of the World Map gameplay...but to directly answer your question: Not all the time - and what you`ll see on the World map is gonna be 1/100th of all user activity. Our world map is somewhat similar to MMORPG games like WoW...but with gameplay similar Civ or Total War games, or better yet - think back to Knight of Honor. Try to imagine such world map filled with thousands of cities and player armies all moving in real-time - that`s just not manageable. We will finalize how much player will see on the world map during close beta testing. We will show armies and cities allied to the player - and perhaps units and cities which player can immediately fight against - that would already be enough to fill the world map. Also stuff like your player armies or cities under attack might be shown as well. Our approach was to minimize micro-management with interacting with hundreds of players online in one region at once AND to allow for fair Player vs Player experience. For example, your army of Level 5 is in Wold Region. There are 500 total player armies and 200 cities in the Wold Region. Out of these 300 armies and 70 cities are close to your armies level and can be engaged. I won`t get into specific details - but our approach would get your player vs player going in these conditions with-in a few seconds with your nearby allied armies/other player`s nearby allied armies joining into this battle. |
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#13
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Great Idea, minimizes framerate drop and doesn't include things the player shouldnt care about anyway..
__________________
Where theres is the blade of man, an orc is on the wrong end.... |
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#14
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What if , for example a lvl 5 player is attacked by another lvl 5 player and a 3rd player want to go to the defenders aid and it has lvl 10 ?
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#15
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Good question - I am curious as to what happens here as well. If the lvl 10 player can't join then it takes away a lot of the need to join a powerful guild early on - you don't need the mutual protection as much. I am divided over whether this is good or bad.
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#16
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Quote:
![]() Or the level 10 player might not be able to help. It's not definite. Last edited by Andy Joslin : 03-03-2009 at 08:07 AM. |
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#17
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Than the same, a lvl 10 player can go to aid a lvl 5 player who ataks another lvl 5 player ?
... oh and reinforcements can come in to play even in the middle of the battle ? |
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#18
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Everyone revealed here is awespme so far, tell us more!
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#19
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Now, based off of what you said earlier Konstantin, will all these cities be different/customized based on how the enemy player designed them or will they all be the same?
Thanks (especially for that other info.)
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#20
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Quote:
I read about the "forest orcs" and that they were good with setting up deadly traps for the enemy Can you do this? go to a forest, set up a trap with maybe hidden archers and/or actual snares(the original star wars Ewok net trap ) and stuff and await a marching enemy army? |
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