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#1
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I was just thinking about how annoying it is to adjust how many of each unit you send to a particuar location in most online RTS's. IMO it would be better if you could have the option of sending troops in "battalions". A player could personalize their settings, defining what sort of troops and how many of them are in 1 battalion, according to what tactics they usually use.
eg. A player sets 1 battalion to be 25 swordsmen and 10 archers. If they sent "4 battalions" to attack another player, they would be sending 100 swordsmen and 40 archers, thereby keeping the proportions of troops that they want, but attacking with a large army. Just an idea, anyway. |
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#2
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most games do some form of grouping selection. you select troops, press ctrl #, and then # whenever you want to select the group.
having config files with your personalized groupings might be a step in the right direction. instead of having to manually wade through your army and select a troop combination, it could do it for you. |
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#3
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There are going to be battalions in the game.
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__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#4
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he knows that he meant personalized battalions
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#5
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I'll reveal a little bit about MMORTS army creation.
In MMORTS, moving your army around the world map is not similar to anything else. While you are viewing your homecity, click the world map button and the map pops up. You can click your city on the map, and then create an army with any or all of the troops (up to a limit, the limit gets higher as your army levels up) in your city. You can even bring peasants and horse carts. Each army you create requires a general (a hero). You start with one hero and get more through quests (this is subject to change). Once your army is created with whatever resources (hmm, I wonder what army resources are for? =]) and units you want, you may left-click it on the map and right-click tomove it anywhere on the world map. The army in your homecity's actual RTS world will then walk out, and start to move slowly on the world map. When it is at a quest marker, you may click 'enter quest'. When you are over a region you want to enter, just click 'Pitch camp' and then 'view' to view your army in RTS mode at that region. There are many more things to do with your army too, which will not be revealed. Last edited by Andy Joslin : 02-19-2009 at 05:01 PM. |
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#6
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I should also mention that armies have their own resources stockpile, and after army makes some gold for example in a quest, or a battle it would need to travel back to the city to "offload" these resources.
Army is also a full economic entity - with lots of way to gather and spend earned resources. And with regard to the world map and your army - keep in mind - at any location on the world map, u can select your army and with one click you can switch to RTS view and see your army where it currently is and move it like that - hunt any NPCs around e.t.c |
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#7
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Wow, that seems pretty awesome. Now how will the world map work with other players on it? Will there just be one huge map or will it be divided into servers? Also, will players be able to get attacked on their route to a location?
Thanks for the info.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#8
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i just cant wait to have my elite army haha that ive had since the beginning of my militaristic days that can crush any army that isnt seasoned with ease
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#9
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Unless that army has had a loss which it didnt rout from... then i would guess they would all be eliminated including the hero... wiping out the army permenantly
__________________
Xbox live gamertag: WelshAbyss Feel free to add me and game to our hearts content :) |
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#10
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Quote:
Quote:
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