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#1
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Patch # 1.1.2 B :::::Major Fixes and Additions::::: -Fixed the issue with missing or incorrect Influence :::::Minor Fixes and Additions::::: -Fixed issue with tower plots building under already built towers. -Fixed issue with gatehouses, double gatehouses extra and walkways -Fixed issues with range and improved eyes skill ::::Major Balance Adjustments::::: -Addition range for riflemen, maraurders and female wardens. -Adjusted how Heroes gain XP, every hit towards a single enemy will give 1 xp. |
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#2
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Update - and looks like there is one more issue with missing influence remaining. We still don`t advise for you to play Army vs Town (and attack players, defending is fine), if you have a large amount of influence.
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#3
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. I'd totally use it to store my influence and grow it every day ![]()
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IGN ingame: Arkantos |
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#4
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I'm curious as to whether you are taking the influence from people who have been swapping it with others?
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Don't take life too seriously. You will never escape it alive anyway! |
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#5
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this mean you fixed orc building walls? so we finally have a compelte castle?
or just an illusion? |
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#6
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Here how their suposed to look like when finished. http://www.reverieworld.com/forums/s...ead.php?t=3934 I've built Castles for all 3 orc locations without issues, thought i deleted 2 of the towns back in the day :P still working on my desert once again. So far theres been no issues with their construction. thought orcs require both Palisades and wooden walls.
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"Orks is never beaten in battle, if we wins we wins, if we die we die so it don't count as beat, an' if we runs for it we don't die neither, so we can always come back for another go!" |
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#7
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ah just lost like 42 crowns and i recorded it if you want proof...
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"Faithless is he who says farewell when the road darkens" |
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