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  #21  
Old 05-18-2010, 08:50 PM
LoveToKill LoveToKill is offline
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I wonder how high the PVP will actully get could it reach 10 on 10 maybe :x
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  #22  
Old 05-18-2010, 11:00 PM
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That would be a blast if you were doing a siege battle. Can you imagine all the projectiles etc. Way better then even the trailer!
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  #23  
Old 05-19-2010, 01:22 AM
Yami-Yagari Yami-Yagari is offline
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Quote:
Originally Posted by LoveToKill View Post
I wonder how high the PVP will actully get could it reach 10 on 10 maybe :x
Well, considering that battles go through player to player connection, i doubt you'll see much of it. Will either be very laggy, or your game will freeze or DC.
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  #24  
Old 07-30-2010, 04:51 AM
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I say a ingame voice chat would be good cause then people could listen to my sexy accent
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  #25  
Old 07-30-2010, 10:05 AM
Khan kreiger Khan kreiger is offline
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Well thats pretty....uh not straight, considering we have only found out that there is one girl and i dont think any guy would sayy "oh sexy accent man". But no the chat would be horrible no offence what if your mic messes up when its getting intense and then you loose the battle. I have only played one game that has voice commands and it was decent i think it was some tom clancy game not sure but i prefer my rts games with the push of a button
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  #26  
Old 07-30-2010, 02:09 PM
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Quote:
Originally Posted by Khan kreiger View Post
Well thats pretty....uh not straight, considering we have only found out that there is one girl and i dont think any guy would sayy "oh sexy accent man". But no the chat would be horrible no offence what if your mic messes up when its getting intense and then you loose the battle. I have only played one game that has voice commands and it was decent i think it was some tom clancy game not sure but i prefer my rts games with the push of a button
try my style, talking to yourself on broadcast talking It always stirs a few people from their quietness when i say things they would never have found out if they met me
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  #27  
Old 08-03-2010, 04:41 PM
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I have only played one game with Voice Chat and I have to say it seemed a lot more beneficial to me than a hassle. If you want to talk you can, if you don't want to you don't have to. It frees up your hands for doing things that require attention (typing a breathy long message takes more time than saying it). Of course people will have the option of turning it on and off I assume but I think the option being there would still appeal to some people, whether its a content addon later or at launch.
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  #28  
Old 08-28-2010, 05:09 PM
Peppovitch Peppovitch is offline
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I personally feel that voice chat is an invaluable asset for any team based game. It allows people to convey specific and detailed messages quickly without having to simplify it for typing.

For example; In an RTS game i may want to tell my teammate to patrol a specific location on the map and prepare a defense for against a specific strategy. Typing this out would either force me to spend time writing out a long message or require me to leave out details for sake of brevity. Speaking directly to the person allows me convey the exact message i want in a timely manner that is much more easily understood and simplified.

Although I fully agree with the use of voice chat in team based games, I also notice that ingame VC's tend to not work near as well as they would need to in order to be fully effective. At times the volume is not consistent, or the push to talk key has a very laggy response. These problems with ingame VC's do make typing more prudent unless a 3rd party program is used.

If it could be done well, the option to use ingame voice chat might be a nice addition later on down the road. Certainly not necessary for release.
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  #29  
Old 08-28-2010, 06:15 PM
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This isn't an MMORPG, you don't need dozens+ people on the same channel or server, you can set up a free server of Ventrilo that would offer better control/options, better quality and wouldn't take developer time. And it's again, free. You could also use skype, which is the same better quality, better control/options. There's no way we can create an in-game service that is better, more convenient? Perhaps, but poor quality, lots of developer time, etc. just makes it pointless. I've played plenty of games with in-game voip - I have NEVER used it more than a few times to realize it's terrible. Ventrilo and skype are both always superior.
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Last edited by Josh Warner : 08-28-2010 at 06:19 PM.
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  #30  
Old 08-28-2010, 07:15 PM
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I've used skype for years for rts game coordination. It's easy and free
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