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#11
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I couldn't see why not.
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#12
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That should go without saying. There isn't a multiplayer game out there that doesn't have text chat, and from a programming perspective it's trivial to implement.
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#13
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well thats a shame... still would be fun if a voice system could be implemented for like friends/clan members for coordination and stuff... then again... ventrilo isnt all that hard to setup
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#14
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Sorry to disagree with you game devs but i have to say i find voice chat neccesitale in An rts Given i havent had the opertunity to play but unless your maps are huge i could easly see where typeing will take away from gameplay i look down to type so now im serching for keys to hit sometimes and then trying to explain a plan on top of all that while manuveringmy own army then haveing to back space when my advesary changes there movements in every RTS that i play i have voice chat SC2 for example in 2v2 its Nice to have however i could type but it takes longer to do for some as a quick tap of a button and 3 seconds later your entire message or correctionto the message are made.
That being said however do i think its need to put one in the game no most ppl know of team speak or Vent and those who dont willlearn quickly but in those snap second decisions honestly you have to have it you could Lose alota troops trying to type. |
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#15
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Have to agree with LoveToKill, when formulating battleplans, typing would be a real waste of time during a battle. And especially with 2v2 and bigger battles, or guildwar battles, you don't have time to keep typing or it will cost you units. Voice chat would be a lot more practical in those situations.
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"The flower of friendship blooms even in hell. On the sand where waves come and go, it leaves its petal as a memento. We will make it bloom again someday, The Okama Way!" - Mister 2, Bon Clay |
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#16
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Quote:
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#17
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I'd agree that VoiP or the equivelant in game doesn't work well ever. But a 3rd party idea is the best way to go.
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#18
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Yeah voice chat is more and RPG kind of thing. I don't necessarily see how it could be useful in RTS. Worth bringing up, though.
Ignore my previous post. Thanks
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#19
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well ina big battle where you have to cordinate with others i assure you its vital my friend one mistake could cost a battle
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#20
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Yeah 3v3s are much more fun with voice chat. Besides the entertainment value is very high
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