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  #11  
Old 03-03-2009, 07:26 AM
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I couldn't see why not.
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  #12  
Old 03-03-2009, 11:37 AM
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Quote:
Originally Posted by szebus View Post
If not voice chat but will there be a mass ingame text chat ?
That should go without saying. There isn't a multiplayer game out there that doesn't have text chat, and from a programming perspective it's trivial to implement.
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  #13  
Old 05-17-2010, 06:59 PM
Aelfwine Aelfwine is offline
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well thats a shame... still would be fun if a voice system could be implemented for like friends/clan members for coordination and stuff... then again... ventrilo isnt all that hard to setup
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  #14  
Old 05-18-2010, 04:26 PM
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Sorry to disagree with you game devs but i have to say i find voice chat neccesitale in An rts Given i havent had the opertunity to play but unless your maps are huge i could easly see where typeing will take away from gameplay i look down to type so now im serching for keys to hit sometimes and then trying to explain a plan on top of all that while manuveringmy own army then haveing to back space when my advesary changes there movements in every RTS that i play i have voice chat SC2 for example in 2v2 its Nice to have however i could type but it takes longer to do for some as a quick tap of a button and 3 seconds later your entire message or correctionto the message are made.

That being said however do i think its need to put one in the game no most ppl know of team speak or Vent and those who dont willlearn quickly but in those snap second decisions honestly you have to have it you could Lose alota troops trying to type.
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  #15  
Old 05-18-2010, 04:43 PM
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Have to agree with LoveToKill, when formulating battleplans, typing would be a real waste of time during a battle. And especially with 2v2 and bigger battles, or guildwar battles, you don't have time to keep typing or it will cost you units. Voice chat would be a lot more practical in those situations.
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  #16  
Old 05-18-2010, 04:47 PM
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Quote:
Originally Posted by Darvin View Post
I don't know about you, but it takes me under a second to type what I want to say. Typically there are breaks, even in a major battle, where you can afford to send a message.

Personally, I actually find it takes a lot of focus to talk in the middle of a battle, and I basically can't micromanage while talking. Alternately, typing takes relatively little focus and I can express myself quickly and in a manner that does not disrupt the flow of gameplay.

For my part, I certainly wouldn't use voice chat if conventional text chat was available.
OMG guild wars would be nuts and trying to counter act there moves would be a pain in the arse 5 on 5 id love to see the kid who thinks he could type all that up then exspect everyone to read However i will re emphassis my point I DONT THINK they need voice chat in the game Key words NEED get TS or ventrilo stop being cheap / Lazy. allthough alota games have it now it usually sucks and you cant hear the other guy so really you need vent or TS anyway :x
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  #17  
Old 05-18-2010, 05:31 PM
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I'd agree that VoiP or the equivelant in game doesn't work well ever. But a 3rd party idea is the best way to go.
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  #18  
Old 05-18-2010, 06:48 PM
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Yeah voice chat is more and RPG kind of thing. I don't necessarily see how it could be useful in RTS. Worth bringing up, though.

Ignore my previous post.

Thanks
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  #19  
Old 05-18-2010, 07:11 PM
LoveToKill LoveToKill is offline
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well ina big battle where you have to cordinate with others i assure you its vital my friend one mistake could cost a battle
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  #20  
Old 05-18-2010, 08:49 PM
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Yeah 3v3s are much more fun with voice chat. Besides the entertainment value is very high
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