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#21
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Yeah I like the moonshot. Good work jovi! Now if only mythador needed some moon craters :P
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When I'm not in my right mind my left gets kind of crowded. |
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#22
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ok since I posted the crappiest picture ever today,I decided to force myself a bit more and be a bit more creative and I finally managed to come up with this.
![]() edit: changed it again,might be better this time dragons vs arkantos , drawing contest! ![]()
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IGN ingame: Arkantos Last edited by andreicde : 11-22-2011 at 06:13 PM. |
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#23
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Nice. Well, nicer.
Wish I could get my editor to work. Tried some of the help things, like reinstalling every .net framework, but sooo many different versions, couldn't find one that worked. But if I figure it out before the end of the contest, I see what I can do. Hopefully, nothing too pitiful. ![]()
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That was so funny, I laughed twice. |
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#24
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I'll point our your post to some of the devs so that we can get you in.
![]() And don't worry about the deadline, we'll extend it. And nice work, andreicide! Maybe play with the lighting and camera angle to make it a little clearer?
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Alex Walz | Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! |
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#25
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Hey, thanks a lot Alex. I owe you one.
Not that I'm that great with editors (except the one in Age of Mythology ), but it would be extremely awesome to win, and what was that part there? Wealth? Making the winning screenshot into a loading screen? That would be sweet. ![]()
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That was so funny, I laughed twice. |
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#26
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ty and better?
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IGN ingame: Arkantos |
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#27
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#28
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dang nice.What did you use to make the raining effects?the editor didn't gave me any clue on that
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IGN ingame: Arkantos |
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#29
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There are rain objects in the Fx category you can use. I think you can use scripting as well, but I haven't learned that well enough to give any pointers =) I think there is something mentioned in the scripting and cinematography guide though: http://www.reverieworld.com/forums/s...ead.php?t=3928
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#30
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Great shot, Seigyoku! Those poor Elves.
Yup, there are rain objects in the FX tab in the units menu. You can also script it in using the guide feneur linked to as a reference. And then Seigyoku changed the water deepness from the water placement menu to partially submerge the buildings - very clever work! ![]()
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Alex Walz | Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! |
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