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  #11  
Old 11-07-2011, 05:55 PM
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andreicde andreicde is offline
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I'm against sub method since it's not as useful.We can talk about wow,but then again that's one of the few games that has many players. So let's just keep it reverie type. 10-15 bucks for bigger expansions doesn't sound that bad when GW expansions were more expensive than that.
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  #12  
Old 11-07-2011, 08:46 PM
lightsbladeuk lightsbladeuk is offline
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Quote:
Originally Posted by Alex Walz View Post
We're all about offering an affordable and rewarding experience - which is why, from the start, we decided to have the game be subscription-free. The DLC content will be very modestly priced, but we are still giving other options to players who cannot afford it - via the spending of in-game Influence.

Adopting EVE's business model would cost players approximately $180 a year. And as soon as players stop paying the $15 monthly fee, they will lose access.

Our current business model costs players an initial charge of $30 and that will allow them to continue to play online and download patches for an unlimited time period. Small DLC packs will cost around $5 while quarterly quest packs and mini-expansions will cost between $10-$15. And, the player can pick or choose what he or she wants to play or only pay for that material. And this can be purchased with in-game resources, so players can obtain all the DLC without paying a cent after the initial fee of $30.

So the question is would you rather pay $30 for unlimited online play (+ any desired DLC not purchased with Influence) or $180/year for expiring online play?
That's all fair enough for me, however EvE is also the same in that if you earn enough of the in-game currency, you can buy what is called 'PLEX' which is 30 days game time. These are items bought with RL cash by players for some quick income and then are bought by other players (so in short, those earning enough currency can essentially play the game for free...it also only takes a month or 2 to get to that level as well). However I do think your payment method is pretty damn good and thought out, however if people can buy the expansions with influence, and there is no subscription, then how does Reverie propose to make money?

Also, WoW is completely different. That is sub-only and also a rip-off in my eyes. I think options are the best a company can provide their user-base and I think Reverie are doing just that, according to Alex's reply at least.

Definitely getting this game in the coming weeks, I think this game may turn into one of those little gems that starts off slow but becomes something great *thumbs up*
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  #13  
Old 11-08-2011, 12:46 AM
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Alex Walz Alex Walz is offline
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However I do think your payment method is pretty damn good and thought out, however if people can buy the expansions with influence, and there is no subscription, then how does Reverie propose to make money?
While it would be great to bring in loads of cash to fund future development, it isn't really a primary concern for us. We are an indie company at heart - our main concern is building credibility with our first game and we are simply looking for enough money to maintain the servers and pay off our devs for years of hard work. If we begin work on a second title, we will likely be back to square one, relying on the generosity of the Telefilm Canada grants. But for now, as long we have enough money flowing in to keep us kicking and both the fans and the devs are pleased with the work going into the game, we are content.
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