Username:    Password:    Remember Me?         

What bugs should we work on? - Page 2 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Main Square
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #11  
Old 10-19-2011, 04:42 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,793
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Default

Awesome feedback! Ok I`m starting to sort this, keep these suggestions coming guys, hopefully we`ll be able to finalize and publisher our patching plan tomorrow.
Reply With Quote
  #12  
Old 10-19-2011, 04:50 PM
GPS51's Avatar
GPS51 GPS51 is offline
Reverie World Studios - Lead QA, Moderator
Archmage
 
Join Date: Nov 2009
Location: Area 51
Posts: 1,769
GPS51 is someone to look uptoGPS51 is someone to look upto
Default

1. I'd have to say troubles with building timers (key to dof start ups)
2. Villager problems. Atm all my HC's have either "always idle showing vills" or vills who migrate underground/offscreen and can't be tasked.
3. PVP lag. Most notable when using gobos but it's brutal/unplayable/
4. Last remaining cloning/disappearing armies(I lost a royal dragon the other day by simply logging in/out.)
5. New content for alliances/guilds/visiting towns/crafting. (note the crafting )
__________________
When I'm not in my right mind my left gets kind of crowded.
Reply With Quote
  #13  
Old 10-19-2011, 04:57 PM
ObscuredUSA ObscuredUSA is offline
Senior Member
 
Join Date: Jun 2011
Posts: 174
ObscuredUSA has fair reputation
Default

You should work on them all.

However, the most annoying issues to me are all the home town bugs. I've already expressed my concern about this in my "Technical Help" thread. I strongly recommend that you fix most of the bugs right now before you release new content. New content is only going to bring more and more bugs. You'll be swimming in bugs. =D
Reply With Quote
  #14  
Old 10-19-2011, 07:36 PM
Safey18 Safey18 is offline
Human Sect:
Knight
 
Join Date: Jun 2011
Location: Australia
Posts: 248
Safey18 has a default reputation
Default

Dragons freezing. Could use some help here:
http://www.reverieworld.com/forums/s...4789#post64789
__________________
Don't take life too seriously. You will never escape it alive anyway!
Reply With Quote
  #15  
Old 10-19-2011, 09:53 PM
Novakiller Novakiller is offline
Human Sect:
Cavalier
 
Join Date: May 2011
Location: USA
Posts: 411
Novakiller has good reputation
Default

1) Dragons, as thats what most people seem to be anoyed about
2) wall and gatehouse fixes, as mines still messed up
3) As mentioned before PVP stability, there are still quite a lot of OOS and crashing in PVP still
4) Any of the hometown bugs, especially if you plan on releasing the hometown sieges soon, THESE are important to get ironed out first i think.
Reply With Quote
  #16  
Old 10-19-2011, 11:33 PM
RedXSol RedXSol is offline
Human Sect:
Maceman
 
Join Date: Oct 2011
Posts: 13
RedXSol has a default reputation
Default

Here just few that get to me.

1# Buildings getting stuck at 58 min's and your city not building offline.

2# Not collecting resources offline, so for people building walls, they log out login and nothing has built.

3# This one for some reason really got to me. When selecting a Unit and I click a location for where I want it to move, its seems to send the Unit around 3-4cm away from the location I selected, E.g. I select my hero send him to the front of town hall he walks behind it.

4# Not sure if this is a bug or not, units will stop attacking a unit soon as its out of firing range, or that unit which was select has killed that 1 guy,most time I have to run my hole army throw the enemy in order to get them to attack. In my mind soon as you have selected a unit to attack, the unit your using to attack with should always attack until that unit is dead we shouldn't have to keep clicking it to move and attack.
Reply With Quote
  #17  
Old 10-20-2011, 12:53 AM
karamot karamot is offline
Member
 
Join Date: Sep 2011
Posts: 90
karamot has fair reputation
Default

i really appreciate this konstantine
u know im critics about your works, but i have to be honest, i appreciate this topic...

as u can see, all us principally want focus on pvp issues (lag, endless search, name sticked on screen)
i think these 3 have priority on all

to add something more personal, ork workers and some building dont work good, to be specific, warg hut have problem with production and goblin tent dont remember production choice

ty about and waiting progresses...
Reply With Quote
  #18  
Old 10-20-2011, 03:47 AM
Ducard Ducard is offline
Member
 
Join Date: May 2011
Posts: 49
Ducard has a default reputation
Default

1# Fix the pvp lag
2# Endless PvP searching.
3# Formations should remain on units when you leave home town. Sometimes I crash when I change the formation on a dozend unit at once
4# Ressource gathering not working when offline
5# Human workers going idle every 10-20mins.
6# Better Blalance so we are forced to use mixed armies.
7# Better control of units like in Total war series
8# Better AI for more challenge



I copy pasted a couple of bugs from Magicmud and added new ones.


In general I would say you always fix bugs first, then work on game balance and then add new content and rinse and repeat
Reply With Quote
  #19  
Old 10-20-2011, 06:59 AM
nuraiel nuraiel is offline
Human Sect:
Halberdier
 
Join Date: Oct 2011
Posts: 35
nuraiel has a default reputation
Default

- Fix the wall/gatehouse (seems to be a persistent little bugger)

- Fix the resources bug, where your town cuts your resources to a max of your unmodified storage capacitys if you go offline

----

- Add Guilds/alliance functionality or anything else that allows players to interact with each other instead of beside each other

- Add a possibility to set the unit facing, eg. hold the right mouse button after a move order to change the facing of the unit(s)

- Small thing, every formation has infos about the changes it causes in the unit - any chance we could get some hard values for the effects of different towers and walls, as well as hoardings?

- Speaking of which, make hoardings selectable so we can remove them, just add them to the" worker subgroup" so you can still select units under them by drawing a lasso.
Reply With Quote
  #20  
Old 10-20-2011, 07:23 AM
Safey18 Safey18 is offline
Human Sect:
Knight
 
Join Date: Jun 2011
Location: Australia
Posts: 248
Safey18 has a default reputation
Default

Quote:
Originally Posted by Ducard View Post
6# Better Blalance so we are forced to use mixed armies.
8# Better AI for more challenge
#6 Mixed armies are already the strongest kind
#8 Have you tried to siege a large NPC city lately? They take a long time to successfully complete and are challenging.
__________________
Don't take life too seriously. You will never escape it alive anyway!
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 01:18 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.