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Old 10-19-2011, 04:42 PM
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Konstantin Fomenko Konstantin Fomenko is offline
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Awesome feedback! Ok I`m starting to sort this, keep these suggestions coming guys, hopefully we`ll be able to finalize and publisher our patching plan tomorrow.
Old 10-19-2011, 04:50 PM
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GPS51 GPS51 is offline
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1. I'd have to say troubles with building timers (key to dof start ups)
2. Villager problems. Atm all my HC's have either "always idle showing vills" or vills who migrate underground/offscreen and can't be tasked.
3. PVP lag. Most notable when using gobos but it's brutal/unplayable/
4. Last remaining cloning/disappearing armies(I lost a royal dragon the other day by simply logging in/out.)
5. New content for alliances/guilds/visiting towns/crafting. (note the crafting )
When I'm not in my right mind my left gets kind of crowded.
Old 10-19-2011, 04:57 PM
ObscuredUSA ObscuredUSA is offline
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You should work on them all.

However, the most annoying issues to me are all the home town bugs. I've already expressed my concern about this in my "Technical Help" thread. I strongly recommend that you fix most of the bugs right now before you release new content. New content is only going to bring more and more bugs. You'll be swimming in bugs. =D
Old 10-19-2011, 07:36 PM
Safey18 Safey18 is offline
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Dragons freezing. Could use some help here:
Don't take life too seriously. You will never escape it alive anyway!
Old 10-19-2011, 09:53 PM
Novakiller Novakiller is offline
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1) Dragons, as thats what most people seem to be anoyed about
2) wall and gatehouse fixes, as mines still messed up
3) As mentioned before PVP stability, there are still quite a lot of OOS and crashing in PVP still
4) Any of the hometown bugs, especially if you plan on releasing the hometown sieges soon, THESE are important to get ironed out first i think.
Old 10-19-2011, 11:33 PM
RedXSol RedXSol is offline
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Here just few that get to me.

1# Buildings getting stuck at 58 min's and your city not building offline.

2# Not collecting resources offline, so for people building walls, they log out login and nothing has built.

3# This one for some reason really got to me. When selecting a Unit and I click a location for where I want it to move, its seems to send the Unit around 3-4cm away from the location I selected, E.g. I select my hero send him to the front of town hall he walks behind it.

4# Not sure if this is a bug or not, units will stop attacking a unit soon as its out of firing range, or that unit which was select has killed that 1 guy,most time I have to run my hole army throw the enemy in order to get them to attack. In my mind soon as you have selected a unit to attack, the unit your using to attack with should always attack until that unit is dead we shouldn't have to keep clicking it to move and attack.
Old 10-20-2011, 12:53 AM
karamot karamot is offline
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i really appreciate this konstantine
u know im critics about your works, but i have to be honest, i appreciate this topic...

as u can see, all us principally want focus on pvp issues (lag, endless search, name sticked on screen)
i think these 3 have priority on all

to add something more personal, ork workers and some building dont work good, to be specific, warg hut have problem with production and goblin tent dont remember production choice

ty about and waiting progresses...
Old 10-20-2011, 03:47 AM
Ducard Ducard is offline
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1# Fix the pvp lag
2# Endless PvP searching.
3# Formations should remain on units when you leave home town. Sometimes I crash when I change the formation on a dozend unit at once
4# Ressource gathering not working when offline
5# Human workers going idle every 10-20mins.
6# Better Blalance so we are forced to use mixed armies.
7# Better control of units like in Total war series
8# Better AI for more challenge

I copy pasted a couple of bugs from Magicmud and added new ones.

In general I would say you always fix bugs first, then work on game balance and then add new content and rinse and repeat
Old 10-20-2011, 06:59 AM
nuraiel nuraiel is offline
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- Fix the wall/gatehouse (seems to be a persistent little bugger)

- Fix the resources bug, where your town cuts your resources to a max of your unmodified storage capacitys if you go offline


- Add Guilds/alliance functionality or anything else that allows players to interact with each other instead of beside each other

- Add a possibility to set the unit facing, eg. hold the right mouse button after a move order to change the facing of the unit(s)

- Small thing, every formation has infos about the changes it causes in the unit - any chance we could get some hard values for the effects of different towers and walls, as well as hoardings?

- Speaking of which, make hoardings selectable so we can remove them, just add them to the" worker subgroup" so you can still select units under them by drawing a lasso.
Old 10-20-2011, 07:23 AM
Safey18 Safey18 is offline
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Originally Posted by Ducard View Post
6# Better Blalance so we are forced to use mixed armies.
8# Better AI for more challenge
#6 Mixed armies are already the strongest kind
#8 Have you tried to siege a large NPC city lately? They take a long time to successfully complete and are challenging.
Don't take life too seriously. You will never escape it alive anyway!

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