Username:    Password:    Remember Me?         

Patch # 1.0.8 - One O Eight! - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Main Square
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 10-18-2011, 06:55 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,793
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Exclamation Patch # 1.0.8 - One O Eight!

Quote:
And we are back with another patch - fixing more PvP issues as well as greatly reworking balance with influence income and spending. In addition we made it much easier and faster for new players to get started with building their new towns. And finally - a long awaited fix for alt + tab sound issues and Orcish Canyon quest solution. In the next patch we plan to include new Dragon AI, gatehouse fixes and Dragon PvP out of sync solution among many other bug fixes and balancing adjustments. We are continuing the work on Army vs Town PvP and should have it ready for you for 1.1.0
Patch # 1.0.8

:::::Major Fixes and Additions:::::
-Alt-tab minimized game will now properly mute sound and music
-Fixed PvP pay-out and victory issues
-Fix for extremely rate unit cloning issue
-Fixed rare issue with un-dead battalions after PvP

:::::Minor Fixes and Additions:::::
-Dwarven Miners remember their mining tasks on reload
-On start of PvP loading screen will only hide once intro cinematic starts
-Second fix for Orc quest The Canyon hanging on the intro cinematic
-Building and wall construction will display correct regional texture
-Fixed small issue with Lay Siege towns paying out not exiting scenario

:::::Major Balance Adjustments:::::
-Greatly increase starting resources for new towns
-New towns get first 5 buildings build-time cut from 90% to 50%.
-Increased influence cost for some technologies
-Increased influence cost for wall construction
-Decreased influence income on large scale PvP battles

Last edited by Konstantin Fomenko : 10-18-2011 at 07:17 PM.
Reply With Quote
  #2  
Old 10-18-2011, 07:01 PM
Oratory Oratory is offline
Junior Member
 
Join Date: Sep 2011
Posts: 27
Oratory has a default reputation
Default

Is it possible to add so after you are done loading PvP you get the ability to chat? because loading screens are kinda long sometimes due to other people having slow computers :P
Reply With Quote
  #3  
Old 10-18-2011, 08:36 PM
Magicmud83 Magicmud83 is offline
Orc Sect:
Berserker
 
Join Date: Oct 2011
Posts: 148
Magicmud83 has a default reputation
Default

Just when is the Orc warg and goblin huts reseting to whatever they want going to be fix'd? What about the orc workers running off the map or under ground when they feel like it? How about the huge PvP lag or the PvP searcher that still wont stop looking?

Was nerfing influence that more important then the above bugs or people having to alt f4 4 times a hour due our screens being filled with town name tags?
Reply With Quote
  #4  
Old 10-18-2011, 08:39 PM
Oratory Oratory is offline
Junior Member
 
Join Date: Sep 2011
Posts: 27
Oratory has a default reputation
Default

I would guess that some stuff takes time to fix, and adding some minor fixes and some balance issues with every patch is a good idea.
Reply With Quote
  #5  
Old 10-18-2011, 08:52 PM
ObscuredUSA ObscuredUSA is offline
Senior Member
 
Join Date: Jun 2011
Posts: 174
ObscuredUSA has fair reputation
Default

Were you able to sneak in the bug where towns are not gathering resources while off line?
Reply With Quote
  #6  
Old 10-18-2011, 08:53 PM
Magicmud83 Magicmud83 is offline
Orc Sect:
Berserker
 
Join Date: Oct 2011
Posts: 148
Magicmud83 has a default reputation
Default

Be a good idea once the game is playable sure. Can you tell me why Dwarf workers got patched rather then the human workers that go idle every 10-20mins or the Orcs that walk off the map?

Last edited by Magicmud83 : 10-18-2011 at 08:57 PM.
Reply With Quote
  #7  
Old 10-18-2011, 09:20 PM
GPS51's Avatar
GPS51 GPS51 is offline
Reverie World Studios - Lead QA, Moderator
Archmage
 
Join Date: Nov 2009
Location: Area 51
Posts: 1,769
GPS51 is someone to look uptoGPS51 is someone to look upto
Default

The dwarf workers proved to be tricky and took a few tries to patch correctly. (I think)
__________________
When I'm not in my right mind my left gets kind of crowded.
Reply With Quote
  #8  
Old 10-19-2011, 01:41 AM
karamot karamot is offline
Member
 
Join Date: Sep 2011
Posts: 90
karamot has fair reputation
Default

Quote:
Originally Posted by Magicmud83 View Post
Just when is the Orc warg and goblin huts reseting to whatever they want going to be fix'd? What about the orc workers running off the map or under ground when they feel like it? How about the huge PvP lag or the PvP searcher that still wont stop looking?

Was nerfing influence that more important then the above bugs or people having to alt f4 4 times a hour due our screens being filled with town name tags?


completely agreed

these things are fundamental, this patch is pratically useless....
Reply With Quote
  #9  
Old 10-19-2011, 04:40 AM
knightl knightl is offline
Elven Sect:
Mounted Grand Master
 
Join Date: Oct 2011
Posts: 436
knightl is on a good road to success
Default

Quote:
Originally Posted by karamot View Post
completely agreed

these things are fundamental, this patch is pratically useless....
if they did what he requested then someone else will be complaining that these weren't fixed its hard to please everyone
__________________
"Faithless is he who says farewell when the road darkens"
Reply With Quote
  #10  
Old 10-19-2011, 06:10 AM
karamot karamot is offline
Member
 
Join Date: Sep 2011
Posts: 90
karamot has fair reputation
Default

no

fid did now are not useful for all, fixing pvp lag and orc bugs are really for all and have priority

pvp issues affect all, dwarven problems are only for low ppl, and really lol about critical problems of the game.

orc bug affect about 1 third of players, think about it...
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 04:29 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.