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  #1  
Old 12-21-2008, 03:53 AM
MrBlack103 MrBlack103 is offline
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Default Tutorial

I was wondering what form the tutorial would take? Would it be seperate from the campaigns, or integrated into each campaign as you come to a new concept? I'm asking this because IMO, a tutorial can make or break a game. Take Settlers III, for example. It only explained the basic concepts (not naval combat, priests etc). I lost interest because I was so unfamiliar with the game. Please, explain everything you can in the tutorial (You do have one, don't you? ). I don't care if it explains every single thing and takes forever.
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Old 12-21-2008, 06:23 AM
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It would be nice to split it into chapters, say:
  1. Simple Commands
  2. Advanced Unit Abilities
  3. Base Building
  4. Magic
  5. Naval Combat
  6. Siege
  7. Race Specifics & General Tactics
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  #3  
Old 12-22-2008, 07:22 AM
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Tutorials are for the weak, we're hard kooohrrrrrrr!
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Old 12-22-2008, 12:18 PM
Mrdash Mrdash is offline
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SCREW DIRECTIONS!!!! Just fling it...ok not really I like tutorials, just please...not a long boring one with cinimatics you can't skip....
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Old 12-22-2008, 01:10 PM
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i agree with mrdash but plz arent we all too pro to have tutorials and if ur pro u wuld just learn to play, i mean it not fun if u know how to play being unfamiliar is good because u learn while playing for the win!!!!!!!!!!!!!!!!!!!!!!!
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Old 12-22-2008, 02:44 PM
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I'd love a tutorial but without all the basic click on the unit to select them incredibly basic commands, I'd just include those commands in the instructions.
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Old 12-22-2008, 03:20 PM
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The tutorial is 'packed in' with the beginning of the campaign.
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Old 12-22-2008, 03:55 PM
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#1 thing i think everyone should learn from a tutorial:

how not to die w/n the first 30mins lol
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Old 12-22-2008, 04:01 PM
MrBlack103 MrBlack103 is offline
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You've got a point there.
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Old 12-22-2008, 04:55 PM
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Of coarse you needs a tutorial imagine how many RTS nubs
will be playing DoF
ffs
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