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  #11  
Old 01-04-2009, 03:14 AM
MrBlack103 MrBlack103 is offline
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Yeah, cooperation could be another handy advantage to intelligent units.
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  #12  
Old 01-04-2009, 11:00 AM
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Puppeteer Puppeteer is offline
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Quote:
Originally Posted by MrBlack103 View Post
Not sure how you guys have worked it out, but I reckon intelligence should count towards units making "smart" decisions in combat and so there is less micro needed.
Precisely what I was getting at
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  #13  
Old 01-05-2009, 12:39 PM
nickson104 nickson104 is offline
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So when you make a soldier... are his base stats random or are you able to pick them?

E.g
unit 1 - 80 will
27 intelligence

unit 2 - 40 will
40 intelligence

unit 3 - 17 will
90 intelligence

and whatever, by the way they were random numbers

what I mean is do all archers start with say 17 intelligence or do these stats come totally random for each unit created, or is it just that you can increase them from base stats
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  #14  
Old 01-05-2009, 02:24 PM
Generation Generation is offline
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sounds good
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  #15  
Old 01-05-2009, 02:25 PM
wou129 wou129 is offline
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nice stats
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  #16  
Old 01-06-2009, 05:56 AM
frankein_fish frankein_fish is offline
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looking good, even more microing
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