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  #1  
Old 10-16-2011, 09:20 PM
Safey18 Safey18 is offline
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Default PvE in PvP

Ok so NPCs have been involved in PvP since I have played this game and it really annoys the hell out of me. There is always a town or a couple of camps between you and the person your actually there to fight. This causes the fight to drag out longer and causes the person who actually moves to have damaged units by the time they reach the opposition after killing off all the random units. I don't want PvE when I click the PvP button, theres plenty of quests and other scenarios in the game already involving tonnes of PvE. It might be just me who this really bugs so if you do like the NPCs in PvP games give me reasons why!
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  #2  
Old 10-16-2011, 10:17 PM
Magicmud83 Magicmud83 is offline
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Don't care for it much either and im sure its adding to our lag. My best guess is they didn't have time to add PvP maps so they just toss us in the normal PvE areas that or don't feel the need.
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  #3  
Old 10-17-2011, 12:39 AM
Safey18 Safey18 is offline
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Quote:
Originally Posted by Magicmud83 View Post
Don't care for it much either and im sure its adding to our lag. My best guess is they didn't have time to add PvP maps so they just toss us in the normal PvE areas that or don't feel the need.
Well when you verse an army in a quest for a PvE fight there is only you and them on the map so it can't be that. My guess is that its supposed to add an extra dimension to PvP but I really don't like it.
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  #4  
Old 10-17-2011, 03:33 AM
macamus macamus is offline
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Me neithers, they are just crap units that doesnt really do anything except block your path and drag it out so its more chance fight syncs out and adds more lagg since all the npc camps charges each other at the same sec you get thrown into the fight
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Old 10-17-2011, 07:12 AM
Sunleader Sunleader is offline
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Well
To begin with I would like some more Differeniation in the Maps
I mean you basically are always in the same area depending on which area you fight in

and your armys as well as npcs are always in the same place as well



They should make it so that this is decided randomly
sometimes you have npcs
and sometimes not

after all you dont exactly choose were to fight
you attack someone and fight wherever you found him




also the fact that NPCs are Hostile towards anyone in PvP is bugging me
I mean Bandits or so of course are hostile to everyone

but most of the Time fighting in Human region I get attacked by Troops of the King whose life i.ve been saving in the quests


thats not making sense
it should just like view army mode
where you are only enemy to other races
but not to your own


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  #6  
Old 10-17-2011, 09:58 AM
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I've used the healing wells in NPC towns to turn the tide of battle
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  #7  
Old 10-17-2011, 10:58 AM
karamot karamot is offline
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well a good idea imho is to apply a little change to pvp maps

pve, or saying better,that little town or little army neutral into map, must be useful for some kind of strategy, to avoid the simple frontal attack

it could be nice if towns have little army but palisade and tower, so an army, if ganked by a stronger army, can turn into this town and put a defend formation on towers to resist enemy, just to get some chance to turn the sort of battle, or it could be funny a river, with 1 or 2 passage, to restrict movement

in this way environment participate to strategy
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  #8  
Old 10-17-2011, 11:01 AM
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Konstantin Fomenko Konstantin Fomenko is offline
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Great post guys, here`s what`s going on:

-There is a bug in our random map generation - so yap - every map in each region looks the same, we hope to have this fixed in the near future.

-These NPCs on the maps are bugged as well - they are suppose to be allied to the player of the same race. To give a small advantage to players fighting defensively. So in a nutshell human vs human players - will have NPCs (at least the villages) allied to them (until some of these units are kill then they aggro)

-There will be more of variety to these NPCs added - empty small keeps and wall ruins that players can use against each other.

-Expert players can actually work these into their strategy, like aggro some NPCs and lure them into enemy force (works best with Ogres), or clear our NPC village - to get access to the healing well and extra loot.
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  #9  
Old 10-17-2011, 11:15 AM
Magicmud83 Magicmud83 is offline
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I'd just like them to be gone really unless your planing on using them in some kinda capture the flag kinda deal. To many of us are facing lag and having the npc's around isnt helping nor it trying to look around to plan when the match starts while getting shot by some npc camp you were placed next to. Thanks to the lag you got 1 guy who won't move (sometimes both) and the other slowly trying to wade his way past the npcs. If I had some small in the middle of a field were to large army were about to fight I'd get the hell out of the way and so should the bandits or w/e.
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  #10  
Old 10-17-2011, 12:15 PM
Uzik Uzik is offline
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Only thing I don't like is when they spawn on top of you. I've lost a number of trebs to those orc archers on the fortress things.
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