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#1
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I was wondering what form the tutorial would take? Would it be seperate from the campaigns, or integrated into each campaign as you come to a new concept? I'm asking this because IMO, a tutorial can make or break a game. Take Settlers III, for example. It only explained the basic concepts (not naval combat, priests etc). I lost interest because I was so unfamiliar with the game. Please, explain everything you can in the tutorial (You do have one, don't you?
). I don't care if it explains every single thing and takes forever. |
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#2
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It would be nice to split it into chapters, say:
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#3
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Tutorials are for the weak, we're hard kooohrrrrrrr!
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__________________
The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! *Jean-Luc Picard* |
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#4
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SCREW DIRECTIONS!!!! Just fling it...ok not really I like tutorials, just please...not a long boring one with cinimatics you can't skip....
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#5
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i agree with mrdash but plz arent we all too pro to have tutorials and if ur pro u wuld just learn to play, i mean it not fun if u know how to play being unfamiliar is good because u learn while playing for the win!!!!!!!!!!!!!!!!!!!!!!!
__________________
YOSHI |
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#6
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I'd love a tutorial but without all the basic click on the unit to select them incredibly basic commands, I'd just include those commands in the instructions.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#7
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The tutorial is 'packed in' with the beginning of the campaign.
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#8
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#1 thing i think everyone should learn from a tutorial:
how not to die w/n the first 30mins lol ![]() |
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#9
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You've got a point there.
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#10
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Of coarse you needs a tutorial imagine how many RTS nubs
will be playing DoF ffs |
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