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  #11  
Old 12-13-2008, 06:04 PM
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Will factors like height help the accuracy of them or anything like that?

Thanks
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  #12  
Old 12-13-2008, 08:12 PM
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Just out of curiosity, if there is an obstacle (say, a wall, structure, or cliff) in the catapult's trajectory, will the obstacle block the shot and spare whatever the intended target was?
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  #13  
Old 12-13-2008, 09:25 PM
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Quote:
Originally Posted by Darvin View Post
Just out of curiosity, if there is an obstacle (say, a wall, structure, or cliff) in the catapult's trajectory, will the obstacle block the shot and spare whatever the intended target was?

Yes thats what i wanted to know aswell.
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  #14  
Old 12-14-2008, 03:50 PM
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The shot will get blocked. Our ranged combat system is quite realistic – since it`s gravity run and not target run system.

For example - you can move your units into the forest to save them from incoming ranged attacks - as the trees will block majority of incoming arrows. Your cavalry is great against archers not cause of some 10X damage modifiers, but since if used correctly arrows won’t be able to hit your cavalry - since mounted units move away from the original position fast enough.
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Old 12-14-2008, 05:43 PM
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Quote:
Originally Posted by Konstantin Fomenko View Post
Your cavalry is great against archers not cause of some 10X damage modifiers, but since if used correctly arrows won’t be able to hit your cavalry - since mounted units move away from the original position fast enough.
Archers should be able to fire at a lower angle to hit faster targets, moving cavalry shouldn't be (nearly) immune to missile fire.
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Old 12-14-2008, 07:35 PM
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Quote:
Archers should be able to fire at a lower angle to hit faster targets, moving cavalry shouldn't be (nearly) immune to missile fire.
The angle at which projectile is released depends on how far the target is. So from a short distance arrows would fly at a much lower angle. And well - cavalry always was a counter for ranged units - it works the same in DoF.

But – it`s not all that full-proof. A moment before cavalry would reach archers – archers can fire a volley of arrows which will be pretty deadly and destroy the front row of charging horseman - of-course archers are screwed after. But that`s just a good incentive to position pikemen in front of the archers.
Also if a group of cavalry is just standing put – and not inside a forest, they are a really easy target for archers – since cavalry units are quite large.
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  #17  
Old 12-14-2008, 08:12 PM
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yay i love realistic stuff like this
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Old 12-14-2008, 09:42 PM
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Sounds to good to be true really
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  #19  
Old 12-14-2008, 10:01 PM
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Quote:
Also if a group of cavalry is just standing put – and not inside a forest, they are a really easy target for archers – since cavalry units are quite large.
To me, that just screams "this unit type requires baby-sitting". Hopefully I'll be wrong here, because I certainly agree it's much better to have mechanical counters such as these rather than the usual mathematical stuff.
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  #20  
Old 12-15-2008, 04:48 AM
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Quote:
Originally Posted by Darvin View Post
To me, that just screams "this unit type requires baby-sitting". Hopefully I'll be wrong here, because I certainly agree it's much better to have mechanical counters such as these rather than the usual mathematical stuff.
Yeah but face it, f you simply leave a group of units to sit idle and do nothing while they're being slaughtered from range you deserve to lose them. In any case the DoF's ballistic dynamics sound good to me.
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