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#1
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I have a question, in most games people will set up artillery outside of a base and simply mass protect it and destroy your city.
Now lets say you don't have any trebuchets yourself when defending a city/castle, what can you dont against a attacking army to kill the trebuchets/catapults. What is stopping them from slowly moving the catapults up and just covering the catapults. Infact whats stopping them from just destroying one wall and running in that wall. (Do walls just disappear when destroyed...?) Anyways i think my question is pretty straight forward, im just saying if you dont have any catapults on the wall or anything how the hell do you defend yourself from their ranged artillery? |
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#2
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Trebs fire slowly and spend the stone resource for ammo. But I have no idea if that's enough to prevent the enemy from slowly grinding you down.
There's always the heroic suicidal cavalry charge. ![]()
__________________
The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! *Jean-Luc Picard* |
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#3
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That's about the only I can think of as well. The defender should be able to get catapults though.
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#4
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#5
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UNOFFICIAL POST, THINGS MAY CHANGE.
When Walls are destroyed they will have way to much rubble to get through with your army, exception for the gate, if the gatehouse get destroyed it will allow access into your stronghold, instead of destroying walls, I rather set up siege tower advances to latch onto the walls and let your foot bound soldiers access onto the walls. A counter to Siege is Cavalry, although if they are inside your stronghold, you will need to open a gate to let them out to ambush the army siege to try and wipe out his long range siege equipment, lucky most strongholds have back gates. In the final version of the game, all thrown projectiles should have simulated ballistics: Arrows, Catapults, Trebuchets etc won't always hit their target 100% of the time, quite rare actually, You wont see projectiles curving in the air to hit their target like you see in bfme2. Edit* Yes all projectiles will have a ballistic trajectory in the Y/Pitch Axis, but will not purposely deviate in Z/Yaw Axis to hit the targeted victim. Sorry for the misunderstanding.
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. Last edited by Joseph Visscher : 12-13-2008 at 06:25 PM. |
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#6
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That sounds great to me.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#7
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Trebs and catas, I assume, will curve?
Also, while we're on-topic, I assume you guys will have other new siege weaponry (for the other factions) to bring to the drawing board? Last edited by fyro11 : 12-13-2008 at 01:20 PM. |
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#8
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Ok, exactly what i wanted to hear
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#9
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That's not the kind of curving Joseph was talking about. All projectiles will have a ballistic trajectory, what he meant was that they won't suddenly change direction mid air just to hit the target. In short there'll be misses.
__________________
The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! *Jean-Luc Picard* |
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#10
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Edit* Yes all projectiles will have a ballistic trajectory in the Y/Pitch Axis, but will not purposely deviate in Z/Yaw Axis to hit the targeted victim. Sorry for the misunderstanding.
__________________
Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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