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  #1  
Old 10-10-2011, 05:21 AM
Defilus Defilus is offline
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Default Players trying to make the opponent surrender by stalling

I was doing some PvP battles today and in one of the battles the opponent tried to prevent me from winning by fleeing with his hero after his army got wiped out. The opponent would use the selfhealing/regen of the hero to survive while trying to drag my troops into the NPC troops on the map.

I don't know many solutions but perhaps reducing the stamina regen in a battle might solve the endless healing, because apparently if you start fleeing the regen kicks in again. Putting a timer on the PvP battles might help aswell to atleast prevent a long drawn out stalling battle lasting for hours. If the battle hasn't ended before the timer runs out it would be a draw, both players lose all troops that died during the battle and both players gain wealth as if they lost.

(And btw, the player who fled was a Human, I don't know what an Orc player would be capable of with the sprint they have but I am sure it would cause lots of grief).

Last edited by Defilus : 10-10-2011 at 05:24 AM.
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  #2  
Old 10-10-2011, 06:02 AM
szebus szebus is offline
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Mor
 
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Or if it is possible to put a timer that starts counting after the attack power of one side gose beyond 15 % of it's starting power. That way even those who are loosing could save some of the troops.
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  #3  
Old 10-10-2011, 07:51 AM
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andreicde andreicde is offline
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just run over him with cavs.He would die fast.
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Old 10-11-2011, 03:28 AM
White935 White935 is offline
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yeah. but i believe atm its suposed to trigger victory once the DIfference in strenght is a certain %, aka your forces are 1/3 of his In strenght. sadly victory condition is bugged. and most times one side has to surrender to end the battle.
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