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#11
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Just throwing in my experience regarding this issue.
I have been able to complete several 700-900 fights just fine. But the lagg in some of them was really really intense. After I play about 5-6 fights without getting any bugs, the scrolls with the names of the different places in the world starts getting glued to my screen, and when this happen I basicly always get out of sync or fail to connect to other players. But if I restart the game it usually works again, at least for a bit |
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#12
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Quote:
I.ll forgive that you earnestly keep ignoring my pleading about a Workaround guess this wont happen then if you dont even comment it I guess you dont even want to consider it then with the remaining stuff ...... You are saying my Statement is False yet you are saying that the current Game is pretty much working after my second example of Online Games working a 250ms beat that waits for both Mashines is exactly what I said a Syncronized Lag caused by the Server to keep Syncronization but well guess this is partly my fault as I am not able to translate this properly As for the Bug itself Calling it "Rare" is a pretty daring statement I had about 30 Battles so far of which over 20 went out of sync actual chance on this error is at least 66% in this case and that only because I partly used Armys with very few troops in them which are pressing the percentage since with any Army above 500+ strengh I had not even ONE Battle which did not go Out of Sync But I am not here to discuss something like that with you guys I am well aware that I cant mess with professionals So as far as I understand you the Clients Process the Gameplay then send it to the server which is delaying the packages until both partys have send em (which would explain the massive lag upon ordering Units) when all packages are received it forwards em to the players Well as I said this is pretty much the second method I explained But something is going wrong well we all know that now apparently the chance of OOS increases with army size Which would actually point on lag or networking issues but not to a coding error but well as I said I am not messing with the Experts So leaving all this aside I hope this is going to be fixed in soon future as it is impossible to pvp with any larger army as it is now Greetz Sun
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In the Shadow of the Black Cross. We Fullfill our Duty in your Name. And Look forward to the Day we Return to your side Silvanos. Watching over our Comrades as they Fullfill their Duty in your Name. |
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#13
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Sunleader I know it seems like lag, but its not, I personally have had battles with under 1 fps, literary millions of troops, it worked fine aswell with network limitations, disconnections are still a problem they need to be able to reconnect seamlessly I agree; as I said, this is coding problems that are fixable we just need to go onto your homelands and check the errors your homeland obviously has picked up.
And professionalism is ambitiously earned not dictated, and with this game being Reverie's first game I will never claim to be until you tell me so.
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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