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#11
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I'm not saying archers need a nerf, maybe certain units just need a buff vs them.
This is how a battle goes vs an archer army - Your melee units stand around doing nothing, barely hitting, maybe 10% of your melee units are actually doing anything. 100% of your opponents army, is hitting you, all at the same time, with horrendous damage. Most of your units will be dead before they even get in melee range. The rest will not last 30 seconds, I guarantee it. If you say otherwise, then you were up against lvl 1 archers or something, not a properly built army. Try it, make a 400 odd strength army, balance it, mix the units, and walk around until you get in a fight with an archer army. See how you fare. Badly. The only thing in your army that will do any dmg to them, will be your own archers, however, since they will have 10x more archers than you, you will fail. Sadly, thats how it goes atm. It doesn't help that crossbowmen and possibly other archers are getting bugged out and getting 1500 dmg with 40 regen. The balance in this game atm is a joke, I really hope that tuesdays patch will help this, but I really doubt it. Part of the skewed balance is that melee units just DO NOT perform as they should. They do not 'surround' automatically and try to spread out looking for gaps to hit units. They will just stand around like ******s. The attack move command (toggle, seriously, why is it a toggle?) is broken to hell, your units will not respond as they should. Half the squad will fight, the other half will hang back beside your archers, assuming they have actually survived that long, because 1 volley of archer fire from an archer army, will kill 1/4 of your men outright. The same goes for Cavalry, seriously, your Cavalry will likely die before they can even make any kind of impact whatsoever against archers. It is a joke. Everyone is using archer armies to attack now, if you haven't come across one yet, you will, then you will hate them as much as me. Balance in this game is just a joke tbh. This company should be glad nobody has reviewed this game yet or even realised it has released, because if it starts to get reviewed, I guarantee you most of them will be 1/10 scores, between the skewed balance and plethora of bugs. Nothing in this game works, some people can't even log into their towns, most of the towns are bugged, the Orc race is totally screwed, gates are bugged, walls are bugged, attack commands are bugged, melee units are bugged, archers are OP, PVP barely works at all, nothing works. Oh, and to top it all off, on Tuesday, people are going to start attacking your town too. Watch those archer and trebuchet armies devastate your town if you don't have the same to counter it. |
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#12
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Haha I gotta giggle
All archer armies are extremely easy to beat. You just have to use your units abilities and play it wisely after all its a strategy game right? But with a well rounded army (as an elf) its really really easy to destroy the human pure xbow/archer armies. I met a couple pure archer/xbow armies level 8+ and majority of my units was 6-8 I gained 300+ wealth yesterday from PvPing alot and only lost 1 fight because my mounted rangers didnt shoot for some reason. So saying that all archer armies are going around and killing everything is NOT true. |
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#13
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Can't disagree with that being said. Though Ive not come across an all archer army.. Mostly Calvery armies. and to put this to a note as well, Calvery are OP as archers would be.. I had 40 knights and this guy maybe had 15 groups of calvery, and slaughtered my knights with no problem. |
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#14
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Please tell me how, because atm micromanaging your units is a joke, you can barely give out 2 commands per 10 seconds as it is atm, because half the time your commands just don't even get registered. I have tried different formations, like the circle one, loose formation etc, doesn't help at all. Cavalry should be the counter to archers, yet they don't, they die like everything else. All you can currently do is try to attack move your melee units, possibly micro a target with your archers to make sure they all get in range, then maybe a little micro on cav, anything more than that is just not going to happen because of the length of time it takes to issue commands to units. When a command finally does get accepted by a unit, it takes 1-2 seconds of spamming a flag marker for each unit then removing it until it has finished all your unit selection commands. The lack of polish is phenomenal. You don't even want to know what my APM is in Starcraft 2 and Dawn of War 2. |
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#15
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#16
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What about implementing some kind of minimum range archers can shoot at?
So when Melee Units get into certain range the archers have to use melee weapons themselves and make them less powerful and more vulnerable to attacks but does not make them obsolete. Also I think it would force players to mix out their armies since they need units too that can keep enemy armies at bay while their archers can shoot from distance. That way it would make battles more realistic without nerfing or buffing any stats of units. The same thing is also implemented in Total war series btw. |
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#17
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#18
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![]() ALSO to note.. They need to make it to where Soldiers can still attack when getting hit with arrows.. Ive seen my hero get hit and it interupts his attacks, so he cant attack at all when being hit Last edited by axal011 : 10-07-2011 at 04:12 AM. |
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#19
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#20
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The guy is right, I used fully upgraded mounted knights lvl 5 all homeland upgrades for armor and attack, and military mastery, still got the **** kicked out of me by archers lower lvl then me before I could even flank them out in the open....Archers need a fix.
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