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  #11  
Old 11-14-2008, 06:34 PM
MrBlack103 MrBlack103 is offline
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hehe, the trees would look too small compared to it.
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  #12  
Old 11-14-2008, 07:12 PM
Esculas the Mighty Esculas the Mighty is offline
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hehe, the trees would look too small compared to it.
thats the plan!

i wanna be sieged for hours lol!

by humans , dragons , orcs , and elves ( zomg traitor )

at the same time in my city and off coast!
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  #13  
Old 11-14-2008, 07:57 PM
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Make a single player defense map then. No human is going to want to siege your stronghold.
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  #14  
Old 11-14-2008, 08:05 PM
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What do you mean by that? Also, I'd love to make an island fort with ports on it only acessible by sea.
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  #15  
Old 11-14-2008, 11:26 PM
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What do you mean by that?
You'd want to siege his 2000 layer 20 mile high wall stronghold?
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  #16  
Old 11-15-2008, 08:55 AM
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I meant the later part with the human thing. Whatever, it's not important. Back on topic, I'd love to make a fort that take up like half of the map. That'd be incredible.
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  #17  
Old 11-15-2008, 12:34 PM
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Let me add on to this.

As you might or might not know, founders of Reverie, and most of our leads had all been hobbyist level designers in the past (myself, I spent good 7 years a while back designing all kinds of levels for SC, AoK, EE, WC3 e.t.c). So when it comes to our editor - we used our combined experience in the field to make sure it`s GOOD - powerful, and easy to use.

So as far as level design goes, and what stronghold you are able to create - as Joseph and Andy already said - possibilities are limitless.

Attached is a 3 side shot of one of the Human strongholds - which slightly resembles Minas Tirith. 3 round of walls, and sort of built on a mountain. This is by far not the largest Stronghold we have in-game, capital Orcish sity of Makkada is almost twice the size I think. So as you can see - Our editor won`t stand in a way of either the scope and creative vision you had in mind.

And Joseph - definetly Elven walls for Minas Tirith.
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File Type: jpg Image8.jpg (893.1 KB, 29 views)

Last edited by Konstantin Fomenko : 11-15-2008 at 12:42 PM.
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  #18  
Old 11-15-2008, 12:58 PM
MrBlack103 MrBlack103 is offline
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That looks pretty good. And I'm so glad you released another screen

A couple of problems I have with the actual stronghold, though.

-There is no road surface for bad guys to leave the dead (or almost dead) bodies of their foes on to trample over

-The street system, IMO, is no where near complex enough. ME WANT MAZE TO GET LOST IN!

-It is not a screen of your "Makkada". Twice as big!!!???? So how big is the largest human stronghold you guys have designed?
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  #19  
Old 11-15-2008, 03:26 PM
Esculas the Mighty Esculas the Mighty is offline
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Quote:
Originally Posted by MrBlack103 View Post
That looks pretty good. And I'm so glad you released another screen

A couple of problems I have with the actual stronghold, though.

-There is no road surface for bad guys to leave the dead (or almost dead) bodies of their foes on to trample over

-The street system, IMO, is no where near complex enough. ME WANT MAZE TO GET LOST IN!

-It is not a screen of your "Makkada". Twice as big!!!???? So how big is the largest human stronghold you guys have designed?
u must dig amazingly complex cities i invite you to play anno 1701


I hope these screen shots are close to what your expecting tho i thank that human city can be 3 times bigger =P
Attached Images
File Type: jpg screen5.jpg (1.18 MB, 22 views)
File Type: jpg screen42.jpg (474.8 KB, 18 views)
File Type: jpg screen37.jpg (630.1 KB, 17 views)
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  #20  
Old 11-15-2008, 07:25 PM
MrBlack103 MrBlack103 is offline
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Yeah, I've seen all those. And, you guessed correctly - They're my favs! I especially like the first one.
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