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  #1  
Old 10-03-2011, 02:13 PM
sir_m0k sir_m0k is offline
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Join Date: Oct 2011
Posts: 10
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Default Game keeps crashing after PvP match

Hey everybody! I really hope sb can help me with this...

After a PvP match the game crashed and I ended up on the desktop with the error message as follows:

"Microsoft Visual C++ Runtime Library

Assertion failed!

Program: D:\Games\Dawn of Fantasy\Dof.exe
File: CpathMap_BuildTraversableTable.cpp
Line: 113

Expression: c.Portal->Index->PortalCount"

I have tried several times to load my City again and keep getting this error message!

Hope it was not a mistake to buy this game... I have my doubts...

Ramon
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  #2  
Old 10-03-2011, 02:20 PM
White935 White935 is offline
Orc Sect:
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Join Date: Sep 2011
Posts: 289
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Quote:
Originally Posted by sir_m0k View Post
Hey everybody! I really hope sb can help me with this...

After a PvP match the game crashed and I ended up on the desktop with the error message as follows:

"Microsoft Visual C++ Runtime Library

Assertion failed!

Program: D:\Games\Dawn of Fantasy\Dof.exe
File: CpathMap_BuildTraversableTable.cpp
Line: 113

Expression: c.Portal->Index->PortalCount"

I have tried several times to load my City again and keep getting this error message!

Hope it was not a mistake to buy this game... I have my doubts...

Ramon
The dev's will help ya dont worry, just give them time. (or they might be here in secounds who knows, they work in mysterious ways). personally i'd recommend trying to do a clean reinstall while ya wait. Delete the game, then the files. and use a cleaning program to clean the reg and then reinstall it.
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  #3  
Old 10-04-2011, 10:30 AM
sir_m0k sir_m0k is offline
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Posts: 10
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Nope... does not work Same with the patch 1.0.3... doesnt solve my problem ......

I regret I bought this game....

I dont know if this part of the log file is of any help. cannot post the entire log! Let me know what you need ^^

login name: m0k (its a zero, not an O )
city name: Lichtenfels (slot 1 )


Hope i didnt waste my money

Edit: A just founded a new city... same problem... I cant play the game at all!!




Quote:
Mithrill SetUp Complete
Map "" Loaded
MapBin 0 Loaded
Scenario Maps Loaded
Scenario Subfile Loaded "ScenarioProperties.txt"
Scenario Subfile Loaded "MapProperties0.txt"
Scenario Trigger Script Loaded
Scenario AI Bounding Infomation generated
PortalCount=1709
Scenario PathMaps Generated
Scenario Loaded
Connecting to Server 50.28.14.234|30841
Sending Login
OnLoginResult(success)
NAT type full cone
[0]
Lichtenfels
0
2
2
4
2
[1]
[2]
[3]
UPNP opened router
[0]
Lichtenfels
0
2
2
4
2
[1]
[2]
[3]
Load army count=2
load army id 1 @929
name[0]
position (0,0)
destination (0,0)
strength 0
camp_level 0
hero 0
region 2
base_army_id 0
garrisoned False
active False
members count 0
load army id 2 @970
name[7] Armee 1
position (3721.89,10664.6)
destination (3721.89,10664.6)
strength 41
camp_level 0
hero 1
region 2
base_army_id 0
garrisoned False
active True
members count 6
OnChooseCity(success)
send_request_home_city(0)
LoadHomeCity()
handle_load_home_city_inner 26808
loading inner
region=2 homeland/men/3.dofscn
Map "" Loaded
MapBin 0 Loaded
Map "" Loaded
MapBin 1 Loaded
Scenario Maps Loaded
Scenario Subfile Loaded "ScenarioProperties.txt"
Scenario Subfile Loaded "MapProperties0.txt"
Scenario Subfile Loaded "MapProperties1.txt"
Scenario Trigger Script Loaded
Could not find model "resource/other/largebox" by name
Calced bounds for "resource/other/largebox" 1061256380
Scenario AI Bounding Infomation generated
PortalCount=3650
PortalCount=3569
Scenario PathMaps Generated
Scenario Loaded
Could not find animation "art/models/men/units/peasant_male/pitchfork/idle2" with model "art/models/men/units/peasant_male/peasant_male_axe" by name
Calced bounds for "art/models/men/units/peasant_male/peasant_male_axe" 129590368440000000and "art/models/men/units/peasant_male/pitchfork/idle2 129590368420000000"
PortalCount=3646
LOGONLY: WorldMap Initialized!
RegisterArmyForPvP(2,1,2,40,-1)
LOGONLY: SCN CallBack.ToggleCinematicOn(IsOn=true)
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=7000)
LOGONLY: GetGameParameter(1) returned -1! Using 1 as NextArmyID.
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=7000)
LOGONLY: Homecity Reload: Minutes Away = 14.21
LOGONLY: GetHomeCityGatherRates(): f=5.7392, w=0.1, g=0.2, s=0
LOGONLY: Gathered While Away Without Decay: f=81.554, w=1.421, g=2.842, s=0
LOGONLY: --> Gathered While Away With Decay: f=81.554, w=1.421, g=2.842, s=0
LOGONLY: Old Resources: f=2924.2, w=20.819, g=4051.6, s=1118.6
LOGONLY: --> New Resources: f=3005.8, w=22.24, g=4054.5, s=1118.6
LOGONLY: SCN CallBack.AddScenarioPlayer(playerID=1, race=men, fortification=nil, techDBString=nil)
LOGONLY: Researched techs for Player 1: [79|84|113|114|117]
LOGONLY: Setting Default Player Data
AutoSaving (timed) HomeCity at 6
writing 123 generic_units @15608
writing 120 workers @20040
send_save_home_city_inner 26805
LOGONLY: Peasants and Livestock: State 4
LOGONLY: War Without Kings Men: State 2
LOGONLY: Wolfbeast Raiders: State 6
LOGONLY: Mercenaries: State 4
LOGONLY: TradeTutorial Quest Orcs: State 0
LOGONLY: Neighborly Favor: State 4
LOGONLY: Revolt News: State 2
LOGONLY: Expansion: State 4
LOGONLY: Royal Law: State 4
LOGONLY: Goblins and Outlaws: State 4
LOGONLY: To Dagbor: State 6
LOGONLY: TradeTutorial Quest Men: State 4
LOGONLY: Kill Thy Neighbour: State 2
LOGONLY: More About Wizards Men: State 2
LOGONLY: Noble Traitor: State 7
LOGONLY: Ale Hunt: State 4
LOGONLY: Looting Advice Men: State 2
LOGONLY: WMTutorial Quest1 Men: State 4
LOGONLY: WMTutorial Tip1 Men: State 2
LOGONLY: A Knight Is Born: State 3
LOGONLY: Cleaning House: State 3
LOGONLY: Slaying the Beast: State 4
LOGONLY: Stone Mine: State 2
LOGONLY: Healing Well: State 2
LOGONLY: WMTutorial Tip2 Men: State 2
LOGONLY: TradeTutorial Advice Men: State 2
LOGONLY: Village Economy: State 4
LOGONLY: TradeTutorial Quest Elves: State 0
LOGONLY: Peasant Uprising: State 3
LOGONLY: Archer Advice: State 2
LOGONLY: Defending Thy Home: State 2
LOGONLY: Preparations: State 5
LOGONLY: Visit Royal Agent: State 5
AutoSaving (timed) HomeCity at 7
writing 123 generic_units @15608
writing 120 workers @20040
send_save_home_city_inner 26805
LOGONLY: CallBack.OnReceivedChat(Sender: Gwydion, ChannelId: 61, Message: let me know when)

Last edited by sir_m0k : 10-04-2011 at 10:40 AM.
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  #4  
Old 10-05-2011, 09:27 AM
sir_m0k sir_m0k is offline
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Join Date: Oct 2011
Posts: 10
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I just started a new kingdom... desert orcs! Works fine ( except I cannot continue with the plot because I cant speak to the quest giver! -.- but thats another story... )
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  #5  
Old 10-05-2011, 09:37 AM
Safey18 Safey18 is offline
Human Sect:
Knight
 
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Location: Australia
Posts: 248
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Quote:
Originally Posted by sir_m0k View Post
I just started a new kingdom... desert orcs! Works fine ( except I cannot continue with the plot because I cant speak to the quest giver! -.- but thats another story... )
Your hero has to be standing next to the quest giver for you to receive a quest. If your hero is too close though you won't be able to select the NPC with the quest so just stand near them :P
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Don't take life too seriously. You will never escape it alive anyway!
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  #6  
Old 10-05-2011, 09:45 AM
sir_m0k sir_m0k is offline
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Posts: 10
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Guess what im doing!? But thanks for your reply
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