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  #61  
Old 11-05-2008, 01:35 PM
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Andy Joslin Andy Joslin is offline
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Quote:
do tired men move slower?
Not at the moment, but the specifics of the stamina system will most likely undergo changes during beta.
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  #62  
Old 11-05-2008, 03:40 PM
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two odd question

okie if i were to play orcs , do i have civilian orcs ? i mean just a thought

and if i dont... wouldnt it mean human or elvans have lessor troops if they have to make civilians/farmers while the orcs just go on rampaging for resources?
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  #63  
Old 11-05-2008, 06:00 PM
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Quote:
Originally Posted by cherbui View Post
two odd question

okie if i were to play orcs , do i have civilian orcs ? i mean just a thought

and if i dont... wouldnt it mean human or elvans have lessor troops if they have to make civilians/farmers while the orcs just go on rampaging for resources?
All races will have civillians as far as i know, and i cant remember if the civillians take pop cap or whatever system will be used

Well done witchking you got something outta the devs

The tired = slow idea would be a good thing to implement, fatigued cavalry being chased down by spearmen they would normally outrun or infantry slowly retreating from ceaseless volleys of arrows from archers but being too slow to get away... As said, it would add a lot of strategic value and would help make the game more realistic and bulk out games with needs for sieges and such to regain stamina
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  #64  
Old 11-05-2008, 06:21 PM
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Originally Posted by nickson104 View Post
All races will have civillians as far as i know, and i cant remember if the civillians take pop cap or whatever system will be used

Well done witchking you got something outta the devs

The tired = slow idea would be a good thing to implement, fatigued cavalry being chased down by spearmen they would normally outrun or infantry slowly retreating from ceaseless volleys of arrows from archers but being too slow to get away... As said, it would add a lot of strategic value and would help make the game more realistic and bulk out games with needs for sieges and such to regain stamina
basically the point is the more the realistic commanding your military is the less u care about the population cap. for me at least id prefer quality over quantity

but i dont want it like total war some fantasy/unrealistic elements will make the game fun to play

also the tired units moving slower would up the level of epic in this game by 3 fold .so many things come into play and must be thought about before you make your click
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  #65  
Old 11-05-2008, 06:31 PM
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Yes, Let us demand as much strategic aspects as possible in this game! Me want a well-organised force of 100 guys to be able to take out a rabble of 1000!
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  #66  
Old 11-06-2008, 10:13 AM
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I want one guy to take out 1000... oh wait, that's bfme. My bad.
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  #67  
Old 11-06-2008, 03:05 PM
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Originally Posted by Puppeteer View Post
I want one guy to take out 1000... oh wait, that's bfme. My bad.
LoL :/ custom heros make it possible so that like the film 300 could actually withstand thousands because of superior battle tactics and skill
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  #68  
Old 11-06-2008, 04:12 PM
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Never seen 300, and I hear it's a really cool film . Anyways, 1 guy taking out 1000 IMO is (as cool as it would be ) ridiculous. However, taking out about 50 of them before he is overwhelmed would prove a really cool and epic scene (like Boromir's death in FotR).
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  #69  
Old 11-06-2008, 04:55 PM
Esculas the Mighty Esculas the Mighty is offline
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Originally Posted by MrBlack103 View Post
Never seen 300, and I hear it's a really cool film . Anyways, 1 guy taking out 1000 IMO is (as cool as it would be ) ridiculous. However, taking out about 50 of them before he is overwhelmed would prove a really cool and epic scene (like Boromir's death in FotR).
it would only be cool if he had 1000 different animations to kill
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  #70  
Old 11-06-2008, 06:40 PM
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Quote:
it would only be cool if he had 1000 different animations to kill
Point taken. And that brings up another question - How many different animations of one action (eg attacking) can we expect for a single unit?
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