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  #1  
Old 10-02-2011, 07:30 AM
Sunleader Sunleader is offline
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Default Question to the Devs

Hi Guys

Well then due to some strange infos today
I am Posting this Here in Hope that the Devs will Answer



It has been sightet that Units despite being same lvl have very different Combat Stats

As example I have Crossbow Units which range over 1400 damage and 30 healing points
while other units of the same lvl have only 1100 damage and 20 healing points
(same Stamina on all as I never skilled that)
pls note All my Crossbow men are lvl 6 yet each has its own stats
the examples are just 1 on the lower and 1 of the higher units
means some have 1200 damage or 1300 damage one has over 1500 damage
the stats dont match up at all


Is there some different system in the backround which is promoting Unit Stats aside from the lvl ?



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  #2  
Old 10-02-2011, 08:00 AM
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Jarno Montonen Jarno Montonen is offline
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Each level units gain skill points which you can assign to a few different skills like attack and health regen. This allows you to specialise your units to higher degree, like tankers and damage dealers etc. I'd suspect you have the skill points assigned into different skills on those units?
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Old 10-02-2011, 08:32 AM
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Quote:
Originally Posted by Jarno Montonen View Post
Each level units gain skill points which you can assign to a few different skills like attack and health regen. This allows you to specialise your units to higher degree, like tankers and damage dealers etc. I'd suspect you have the skill points assigned into different skills on those units?
it's still freaking overpowered. My lvl 9 rangers which are suppose to be WORLD best archers have 676 damage. Now how exactly can a pathetic crossbowman 1 shot my squad?
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Old 10-02-2011, 08:42 AM
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Jarno Montonen Jarno Montonen is offline
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Ah, okay, so you were talking about balance issues. Well, I'm not our balance guy so I'll have to ask someone else to look at this. However, higher damage alone doesn't make one unit superior offensive unit to another. You need to also consider, accuracy, range and rate of fire .
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Old 10-02-2011, 09:20 AM
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Quote:
Originally Posted by Jarno Montonen View Post
Ah, okay, so you were talking about balance issues. Well, I'm not our balance guy so I'll have to ask someone else to look at this. However, higher damage alone doesn't make one unit superior offensive unit to another. You need to also consider, accuracy, range and rate of fire .
no offense Jarno but unless you pvp you won't understand this issue quite well. 1k damage PER unit=15k per damage on a squad. So how exactly you beat that when they can kill a squad in a shot?That is def a bug since ELVES are supposed to have BEST archers yet crossbowman just crush any unit easily.
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Old 10-02-2011, 09:23 AM
Sunleader Sunleader is offline
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Nah what I mean is something different


You see all Units are lvl 6

yet their skills differ highly

ah well guess posting the skills will do better

1. makes 33 Heal and 1268 Damage lvl 6 with 150 Stamina
2. makes 05 Heal and 1159 Damage lvl 6 with 150 Stamina
3. makes 09 Heal and 1104 Damage lvl 6 with 150 Stamina
4. makes 41 Heal and 1541 Damage lvl 6 with 150 Stamina
5. makes 29 Heal and 1429 Damage lvl 6 with 150 Stamina


This is my Current Northern Gate Guards


I am sure you can See
that this Differences are not possible by mere Distribution of Skillpoints
Units 2 and 3 are considerably weaker then the Others
Unit 4 is by far the Strongest of em

I.ve got more of those Units
and each has their Own Stats


This cant be due to Skillpoints
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  #7  
Old 10-02-2011, 10:21 AM
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Joseph Visscher Joseph Visscher is offline
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This is a balace issue, and i think a bug, the damages for crushing was copied from the Piercing damages, so it was basicly double, and crushing is great vs archers and horses hehe.

Damages:
Crushing= was 110 now is 0
Piercing= was 110 now 165

25% less damage and now full Piercing damage. Crossbowmen's damage is highest due to slow reload rate and short range. Also made them slightly less armor against ranged attacks.

FYI
Rangers have 160 damage but fire wayyy faster at a longer range.
Rangers also have a much higher height bonus, meaning a ranger ontop of a high tower will have much higher range than a crossbowman on a tower, makes rangers much more effective defending a stronghold then a crossbowman. And thats something you guys have yet to play with.


Each level of damage add a multiplication of the current damage of every weapon. So no Units will not match eachother, it actually get further away from eachother, A level 10 goblin raider is not going to out perform a level 5 grand master in damage lol. I hope
Anyways with this multiplication in mind, crossbowman was getting double damage bonus in both tracks,,, so it should be classed as a bug as it was X2 ontop of that. We will need to look for more of these.
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Last edited by Joseph Visscher : 10-02-2011 at 10:28 AM.
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  #8  
Old 10-02-2011, 02:19 PM
axal011 axal011 is offline
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Welll Crossbowmen are ment for piercing armor, so if they can pierce threw armor, imagine someone with cloth armor.. and most of the time they dont shoot up, they shoot straight lol
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Old 10-07-2011, 12:59 AM
Fussycat Fussycat is offline
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Quote:
Originally Posted by Jarno Montonen View Post
Ah, okay, so you were talking about balance issues. Well, I'm not our balance guy so I'll have to ask someone else to look at this. However, higher damage alone doesn't make one unit superior offensive unit to another. You need to also consider, accuracy, range and rate of fire .
I dont get, if accuracy, range and rate of fire is so important to have a superior offensive unit, why was it removed as a choice for the skill points after the beta? (Atleast for me in with the human race)
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