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  #41  
Old 10-05-2008, 01:00 PM
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The Witch King of Angmar The Witch King of Angmar is offline
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I'd get like 100 dragons and just dive bomb anything that gets in my way. But just imagine how laggy that would be.
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  #42  
Old 10-05-2008, 02:21 PM
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Originally Posted by The Witch King of Angmar View Post
I'd get like 100 dragons and just dive bomb anything that gets in my way. But just imagine how laggy that would be.
I agree, my computer definitely needs a tuneup, it struggles enough with LOTR nevermind what this will be
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  #43  
Old 10-06-2008, 11:39 AM
Mrdash Mrdash is offline
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I agree, agree.... I doubt this comp will work with it unless they rly tune down those minimum reqs.
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  #44  
Old 10-06-2008, 03:40 PM
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Enough about specs i think though

-off topic no more-

Occupation i think would be a really good feature and it is one that would make this game extremely rare if not unique
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  #45  
Old 09-13-2009, 11:47 PM
Winterwolf00 Winterwolf00 is offline
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Why would people quit if there city was occupied? The conqueror should be able to either kill the leadership. (You) Or subjugate you, making you a vassal.

The first option would mean you have to start over anyway so I'd think any rational leader would grin and bear it to to keep what power they can. Instead of having to start all over again.

But idk that's just how I see it.

BTW im new to the forum so HI!
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  #46  
Old 09-14-2009, 12:35 AM
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Originally Posted by Winterwolf00 View Post
Why would people quit if there city was occupied? The conqueror should be able to either kill the leadership. (You) Or subjugate you, making you a vassal.

The first option would mean you have to start over anyway so I'd think any rational leader would grin and bear it to to keep what power they can. Instead of having to start all over again.

But idk that's just how I see it.

BTW im new to the forum so HI!
Fun > realism. As one of the people who likely be playing MMORTS the most - this would totally break the game. This suggestion is akin to Permadeath in an MMORPG. This is coming from someone who played ultima online and darkfall, two of the harshest mmorpgs in terms of death consequence, also L2 as a red. You have to understand MMORTS mode is designed to incorporate the things about MMOs people like - part of that is obviously the larger groups of people able to do things together and at the same time in the same 'world' - but the biggest thing quite honestly is the progression of your what's normally a character, or in this case an empire, city, what have you. Most players will be losing every 2-3 battles, if they had to start from scratch each time there would be no persistence.

Last edited by Josh Warner : 09-14-2009 at 01:43 AM.
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  #47  
Old 09-14-2009, 10:26 AM
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Quote:
Originally Posted by Haeso View Post
Fun > realism. As one of the people who likely be playing MMORTS the most - this would totally break the game. This suggestion is akin to Permadeath in an MMORPG. This is coming from someone who played ultima online and darkfall, two of the harshest mmorpgs in terms of death consequence, also L2 as a red. You have to understand MMORTS mode is designed to incorporate the things about MMOs people like - part of that is obviously the larger groups of people able to do things together and at the same time in the same 'world' - but the biggest thing quite honestly is the progression of your what's normally a character, or in this case an empire, city, what have you. Most players will be losing every 2-3 battles, if they had to start from scratch each time there would be no persistence.
Right on buddy; your empire is more like a character that grows in skill, if you die, most mmos wont start you back at a level 1 right? Most just stripe you of all of your weapons and armor. Sort of like Burning strongholds and huge rotting dead armies everywhere, all of which can be repaired, retrained, rebuilt and looted...
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  #48  
Old 09-14-2009, 01:05 PM
wills370 wills370 is offline
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I Think thats true i would hate to be somones female dog

and with the ammount of operations it would take to liberate a city. A player with that much power to take you over in the first place would be knocking on your door in no time.

In certain terms i beleive it would detract from the gameplay i wouldent want to be organising a uprising instead of building my empire from anew.

If this gameplay is adapted it would say for the next 2 weeks after a city is conqured there is a chance to begin a uprising. Meaning you would need to keep a uprising at bay with a garrison for that length of time.
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  #49  
Old 09-14-2009, 03:31 PM
Darathor Darathor is offline
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While working up a rebellion and keeping it secret from the occupier could be fun once in a while, especially against a friend. It would get extremely annoying if it happened every time you lost a battle for your castle and, unless it's already been started on or wouldn't take long at all to design, it would take too long to design. If ever implemented in a patch, it had better be a choice that you choose whether you want to be able to be occupied or not, and you had better be able to change that choice between yes and no.
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  #50  
Old 09-14-2009, 09:40 PM
MrBlack103 MrBlack103 is offline
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What if at the start of the battle, before arrows start flying, you had an option to surrender, save your city from ruin, and become their vassal until you have built up enough to declare independence?
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