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  #71  
Old 11-06-2008, 07:39 PM
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I know the defense thing isn't going to happen now but if tactics are used correctly for the attacker like a flank or something, they should receive a bonus even though they won't be in the game.
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  #72  
Old 11-06-2008, 09:15 PM
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One negative aspect of turtling is you need at bare minimum 2 hours to pull off a successful assault. Most likely the other person will quit in fustration before that.
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  #73  
Old 11-07-2008, 09:58 AM
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How would you know in this game? It may be 2 minutes! Hehe
I like that comment... the defences are proof enough of an advantage. Besides, we know archers on the ramparts will get a bonus from their elevated position, so we don't really need the bonus.

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yea I'm known for using words in weird ways actually but puppeteer please answer my question are you a English major or a perfectionist
Neither Being 15 discounts the first, and seeing as this only started when I corrected kronlc abhorrent posts, I don't care for the rest. Even the best make mitsakes...
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  #74  
Old 11-13-2008, 02:02 PM
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How would you know in this game? It may be 2 minutes! Hehe
I like that comment... the defences are proof enough of an advantage. Besides, we know archers on the ramparts will get a bonus from their elevated position, so we don't really need the bonus.


Neither Being 15 discounts the first, and seeing as this only started when I corrected kronlc abhorrent posts, I don't care for the rest. Even the best make mitsakes...
and kronlc is definitely not the best... hehe english major? that would be cool major puppy XD
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  #75  
Old 11-14-2008, 01:21 PM
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As I've said before, "pure" turtling should be non-viable. If a player simply sits around in his castle all day, his opponent should get free reign over the rest of the map's resources and be able to launch a decisive attack to finish his opponent. Simple as that.

I'm tired of people viewing strategies as purely "rush, turtle, or boom". All strategies incorporate aspects of each of those. The game must strive to encourage a certain degree of balance, or it can get very boring very fast.

In BFME2, "rush" was so overpowered that games just ended in 5-10 minutes because you could neither defend nor build an economy successfully. Alternately, in RoL it was so easy to defend yourself early game that everyone just boomed and the game was a race to the high end units. Without a good balance, the game just degrades into a simple formula very quickly.
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  #76  
Old 11-15-2008, 04:20 AM
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Originally Posted by Darvin View Post
As I've said before, "pure" turtling should be non-viable. If a player simply sits around in his castle all day, his opponent should get free reign over the rest of the map's resources and be able to launch a decisive attack to finish his opponent. Simple as that.

I'm tired of people viewing strategies as purely "rush, turtle, or boom". All strategies incorporate aspects of each of those. The game must strive to encourage a certain degree of balance, or it can get very boring very fast.

In BFME2, "rush" was so overpowered that games just ended in 5-10 minutes because you could neither defend nor build an economy successfully. Alternately, in RoL it was so easy to defend yourself early game that everyone just boomed and the game was a race to the high end units. Without a good balance, the game just degrades into a simple formula very quickly.
Exactly. That is one reason i dont like LOTR much i would get obliterated early by a rush, im more of a slower player, i take my time and try to get an economy first not rush to be the first to own a unit and then terrorise the opponents with that one unit before they have chance to develop their own fair fights dont exist anymore :P

I am a much slower person economy first, then defense then spread then more defense... then i might decide to attack but never large scale just a small skirmish like with a scouting party.


I hope the other players of DOF wont go purely one strategy because as you said it bores the other player so much and pretty much destroys the point of the game
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  #77  
Old 11-15-2008, 05:35 AM
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Quote:
Originally Posted by nickson104 View Post
Exactly. That is one reason i dont like LOTR much i would get obliterated early by a rush, im more of a slower player, i take my time and try to get an economy first not rush to be the first to own a unit and then terrorise the opponents with that one unit before they have chance to develop their own fair fights dont exist anymore :P

I am a much slower person economy first, then defense then spread then more defense... then i might decide to attack but never large scale just a small skirmish like with a scouting party.


I hope the other players of DOF wont go purely one strategy because as you said it bores the other player so much and pretty much destroys the point of the game
being an mmo will change these strategies

turtle for example say I'm elven which I will be
i can generate every resource turtleing but slowly I'm also on the coast where i fish for food to no end and i have allies in the human lands willing to trade wood for food and another human ally wiling to trade gold for food this way i can successfully stay in my base without worrying about enemies coming to my outskirts and cutting off supplies

now not everyone is lucky enough to be near water and im not sure 1 can trade like this but its just an example

p.s this would also require a strong navy
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  #78  
Old 11-15-2008, 08:21 AM
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Keep in mind that in MMORTS, turtling is a terrible way to get resources. You get so many resources just from doing one of the single player quests, and doing a PvP quest or attacking someone for fun gives even more.
So guy one turtles for 2 weeks. He gathers a few armies of say 100 soldiers each, and sends them out to plunder the lands.

Guy two starts the game, and races through the quests. He'd have tons more resources in a week or so, pwning guy one.

Last edited by Andy Joslin : 11-15-2008 at 08:23 AM.
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  #79  
Old 11-15-2008, 08:53 AM
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You can turtle for 2 weeks!? Lol, how fast do the days go? I'd turtle for like a year and make an impenetrable castle.
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  #80  
Old 11-15-2008, 10:23 AM
Esculas the Mighty Esculas the Mighty is offline
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Quote:
Originally Posted by Andy Joslin View Post
Keep in mind that in MMORTS, turtling is a terrible way to get resources. You get so many resources just from doing one of the single player quests, and doing a PvP quest or attacking someone for fun gives even more.
So guy one turtles for 2 weeks. He gathers a few armies of say 100 soldiers each, and sends them out to plunder the lands.

Guy two starts the game, and races through the quests. He'd have tons more resources in a week or so, pwning guy one.
o i see so its all about quest?

so 1 cannot hope to simply build a nation without quest or at least a powerful one

this brings up a question how are the quests ?
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