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  #21  
Old 08-11-2008, 07:00 PM
Esculas the Mighty Esculas the Mighty is offline
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i wanna have a cold war with someone afraid to figth each other but enjoy flexing muscle at each other ( conquering kingdoms around them setin up bases around them u know the cold war stuff untill 1 of us falls economically
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  #22  
Old 08-12-2008, 12:03 PM
nickson104 nickson104 is offline
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Quote:
Originally Posted by Esculas the Migthy View Post
i wanna have a cold war with someone afraid to figth each other but enjoy flexing muscle at each other ( conquering kingdoms around them setin up bases around them u know the cold war stuff untill 1 of us falls economically
Sounds like my style when i want to be agressive, usually i am on the recieving end just turtling and expanding slowly but always making sure i have a backup or shock attack force
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  #23  
Old 09-28-2008, 06:22 PM
kronlc kronlc is offline
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Im always the expansive type
preffering to send my troops raiding
and conqouring. for me its all about how
much territory I own and how much more
I can get. conqour then consolidate.I dont very much like the thought of
a enemy ravaging or plundering my
land then having the temerity to
attack my city

saying that I'll always leave a staple
garrison in my city just incase something does
arrise while Im away purging orcs or
slaying dragons.

Im more of a offensive player.
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  #24  
Old 09-29-2008, 05:26 PM
Onebadterran Onebadterran is offline
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I actually prefer to turtle myself. It's not that I do not like to attack or even fight, I just prefer to build up an economy and just hang out.

Off topic:
I absolutely hate having mercy given upon me. If I get defeated and if they destroyed my city I would rather them finish me off then giving me resources to rebuild. If I lost I lost, but I rarely lose. I do love long games, so long as they are not drawn out to extremes.

To those of you who contest that; I only lose to people who have done as much research as I have or if I have no clue what I am doing in the game. I have studied every battle, every aspect, every single possible situation. If anyone else has studied the best and the worst of all war generals as I have my hat is off to you and I hope to face you in combat.
Call me a freak of war strategies cause thats what I am. If you try to reconstruct a stronger Constantinople (one of the most fortified cities in the ancient world) I will tear it down, stone by stone if I must. If you charge me with a huge army I will cut them down with few. I could be hopelessly outnumbered or outgunned and yet still come close to winning if not win the battle through sheer tactics.

You can say I am gloating, you can say I have a big ego; both are probably true, but what I am saying is that I have put a massive amount of time into researching, studying, and memorizing war strategies as well as figuring out why the greatest civilizations of them all fell and not making those errors myself, only to meet no challenge at all.

Most of my knowledge lies within offensive capabilities since I have found that all defenses can be easily crushed.
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  #25  
Old 09-29-2008, 06:03 PM
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Quote:
Originally Posted by Onebadterran View Post
but what I am saying is that I have put a massive amount of time into researching, studying, and memorizing war strategies as well as figuring out why the greatest civilizations of them all fell and not making those errors myself, only to meet no challenge at all.
I don't see why this would help you win at computer games. While strategy games strive to simulate actual battle conditions and incorporate them into their game play mechanics, the difference between commanding clusters of pixels via a digital interface and actually leading a real army is practically beyond compare.

Quote:
Most of my knowledge lies within offensive capabilities since I have found that all defenses can be easily crushed.
Didn't you say you like to turtle?
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Last edited by Jean=A=Luc : 09-29-2008 at 06:13 PM.
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  #26  
Old 09-29-2008, 07:31 PM
Onebadterran Onebadterran is offline
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What I actually said was that I prefer to build econ. Though I did mention that building econ. requires turtling I am not afraid to go out and fight.

Leading a real army and leading a virtual army are actually very similar. The tactics are almost the same on all RTS's and thats what I use. Many of the great generals have created tactics for real combat, real combat tactics can be utilized for simulations.

Take, for example, chess. It was originally created as a way to predict what the enemy was going to do and how to counter that. Granted chess is much more limited than an actual battle and it only simulates field battles, but the same principles apply.
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  #27  
Old 09-29-2008, 08:17 PM
crex719 crex719 is offline
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Am I a decent general if I want to secure a strong defense before I go out and attack?
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  #28  
Old 09-30-2008, 10:39 AM
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What you actually said is you prefer turtling.

Quote:
You can say I am gloating, you can say I have a big ego; both are probably true, but what I am saying is that I have put a massive amount of time into researching, studying, and memorizing war strategies as well as figuring out why the greatest civilizations of them all fell and not making those errors myself, only to meet no challenge at all.
Real-life mechanics and RTS mechanics don't always match up. Studying real-life tactics won't automatically make you good at this game. I don't believe that the same principles apply from Chess to Real-life as RTS does. In Chess, each piece can take out another fair & square one-to-one. RTS? Doesn't.
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Last edited by Puppeteer : 09-30-2008 at 10:42 AM.
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  #29  
Old 09-30-2008, 12:43 PM
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In RTS, there's been a long-standing tradition of being a glorified game of rocks-paper-scissors. Pikes > cavalry > swordsman > pikes, for instance. Well, the same thing applies to turtling;

Turte > Rush > Boom > Turtle

Like anything, the game comes down to boring rocks-paper-scissors if this is a mutually exclusive notion. It's not; instead, much as you build an army that contains a balance of pikes, cavalry, and swordsman, your strategy should encompass some combination of turtle, rush, and boom. This adds depth to the game while keeping the behavior of the game logical (after all, no one is going to turtle if a good rush will beat you anyways)


I feel that "pure" turtling should be suicide. If you choose to simply sit in base and refuse to participate in the other aspects of the game, I should have several options to gain a more powerful economy than you and then crush you a few minutes from now. In this sense, turtling on its own should not be viable, it should be used as part of a larger strategy.

I'd like to elaborate on the above to show why the game must be this way. In many ways, all strategy comes down to cost and risk versus gain. How much does it cost to undertake a strategy, how risky is the strategy, and how much do I gain through its success? Going out and fighting battles is risky, hence to encourage actual battles (otherwise the game would be boring) there must be some benefit to doing so that is appropriate to the level of risk. If you choose to hide in base and refuse to fight me, I gain all that benefit without ever having to take the risk or expend any cost in doing so. I have gained a massive advantage by default. Clearly if there is to be any reasonable benefit for fighting early-game field battles over resources, pure turtling is suicide, since that will just give your opponent a free victory.

I'm sure the AI will be stupid enough that you can turtle and get away with it (most AI's are quite stupid, relying on cheats or exploiting common newbie mistakes to look good), but the game would be very boring multiplayer if this was totally viable. While the idea of building a castle and then having someone try to tear it down is an interesting game mode, in a RTS where both players are simultaneously battling over land and resources it makes for slow and boring gameplay.
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  #30  
Old 09-30-2008, 05:34 PM
kronlc kronlc is offline
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hell, If people want to turtle I
say let them. Just makes it easier
for an attacker to set up his seige gear/camps
ect.
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