Username:    Password:    Remember Me?         

Castle Design Suggestion - Page 9 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #81  
Old 09-06-2009, 01:05 PM
Darathor Darathor is offline
Elven Sect:
Treant
 
Join Date: Jun 2009
Posts: 856
Darathor is someone to look uptoDarathor is someone to look upto
Default

I believe that you will be able to customize your walls and castle but I don't know how extensively.
__________________

Picture made by Aametherar the orc (Elves are the best!)
Reply With Quote
  #82  
Old 09-07-2009, 05:31 AM
wills370 wills370 is offline
Elite Member
 
Join Date: Jun 2009
Location: England, UK
Posts: 639
wills370 is someone to look uptowills370 is someone to look upto
Default

Quote:
Originally Posted by Darathor View Post
I believe that you will be able to customize your walls and castle but I don't know how extensively.
lets just hope they meet the balance im thinking it wont be to dramatic changes but enough to make your castle your own.
Reply With Quote
  #83  
Old 02-21-2010, 08:34 PM
willrockyo1 willrockyo1 is offline
Junior Member
 
Join Date: Feb 2010
Posts: 12
willrockyo1 has a default reputation
Default

Quote:
Originally Posted by alpha30ns View Post
i know this game probably already has the wall thing taken care of but i thought of this while playing forge on halo 3 lol.
(...maybe it could be included in dof 2 lol jk)

seeing as how some people like building there own castles and not having defualt ones i was thinking what if there was a castle editor that allows you to design your castle the way you want it before you start your mmo or skirmish game. like say you only have a certain amount of resources to design your castle, and there is a boundary so your castle wont take up the entire map. also you couldnt be able to stack walls next to each other. and have to have plots inbetween wall segments.

i know theres some problems to this but this is a short description. and i wanted to know what you thought about it.
This is an incredible suggestion. The more customizable the wall the better people will feel about this game, guaranteed. No one likes having the same cookie cutter positions, even if you can upgrade the various components.
Reply With Quote
  #84  
Old 02-21-2010, 08:38 PM
Alex Walz's Avatar
Alex Walz Alex Walz is offline
Reverie World Studios - Former Marketing Director & Assistant Producer
 
Join Date: Mar 2007
Posts: 1,254
Alex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputation
Default

Beta testers will get to play around with the scenario design editor and who knows, maybe we'll take some fan-made strongholds, balance them up, and add them to the game.

Also, we will be revamping the wall construction. They'll still be preset, but you will have at least a dozen different formations you can build.
__________________
Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC.
Follow us on Twitter! Fan us on Facebook!
"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy
Reply With Quote
  #85  
Old 02-21-2010, 10:27 PM
Unen Unen is offline
Human Sect:
Crossbowman
 
Join Date: Jun 2009
Location: Behind you!
Posts: 101
Unen has fair reputation
Default

Quote:
Originally Posted by Alex Walz View Post
but you will have at least a dozen different formations you can build.
Now thats something I like to hear
Reply With Quote
  #86  
Old 02-21-2010, 11:23 PM
GPS51's Avatar
GPS51 GPS51 is offline
Reverie World Studios - Lead QA, Moderator
Archmage
 
Join Date: Nov 2009
Location: Area 51
Posts: 1,769
GPS51 is someone to look uptoGPS51 is someone to look upto
Default

Right I would that after 20 designs it would get really confusing. Have many "balanced" build plans sounds like a great way to go.
Reply With Quote
  #87  
Old 02-22-2010, 04:36 PM
Swift sword Swift sword is offline
Human Sect:
Knight
 
Join Date: Nov 2009
Posts: 177
Swift sword will become famous soon enough
Default

Hah! Just what I suggested in my thread: A set of different formations, for example a star-shaped city or other shapes. Nice to hear it's been/going to be revamped.
Reply With Quote
  #88  
Old 02-22-2010, 04:45 PM
HolyPollo HolyPollo is offline
Member
 
Join Date: Feb 2010
Posts: 58
HolyPollo has a default reputation
Default

Quote:
Originally Posted by Alex Walz View Post
Beta testers will get to play around with the scenario design editor and who knows, maybe we'll take some fan-made strongholds, balance them up, and add them to the game.

Also, we will be revamping the wall construction. They'll still be preset, but you will have at least a dozen different formations you can build.
That's neat. I know eventually people will know the strategies for different wall types and configurations. I'm glad that Reverie is open enough for player submission to keep things fresh and interesting
Reply With Quote
  #89  
Old 02-22-2010, 06:43 PM
welshie welshie is offline
Human Sect:
Cavalier
 
Join Date: Apr 2008
Location: Peterborough, England, UK
Posts: 312
welshie has fair reputation
Default

Quote:
Originally Posted by Swift sword View Post
Hah! Just what I suggested in my thread: A set of different formations, for example a star-shaped city or other shapes. Nice to hear it's been/going to be revamped.
this has always been the case. lol i think someone got scared and gave out another expression but since i joined, you always had the choice of many wall designs and layouts all with their advantages and disadvantages, I.e. wanting to just go size rather than defensive or defence rather than size comes with their own problems
__________________
'I like to kick ass and chew bubble gum. And im all outa gum.'
Reply With Quote
  #90  
Old 02-22-2010, 08:25 PM
DarkMaster DarkMaster is offline
Human Sect:
Knight
 
Join Date: Oct 2009
Posts: 211
DarkMaster has fair reputation
Default

Meh, when it comes to size bigger isn't necessarily better. Think of how long it would take to get your archers to where they are needed. Of course, you can take a lot of damage in a bigger stronghold...
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 03:39 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.