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  #41  
Old 10-08-2008, 04:04 PM
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  #42  
Old 10-09-2008, 09:14 PM
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I actually like the idea of the castles building themselves
as long as they come up looking good' then all good.
Last thing we we want is for them to try implement something at
the last minute and having to wait longer for the game because of it

Sorry for the second post but what I should have
said is as long as they come up good ......but are not all the
same because that would kill the uniqueness.

thanks..

Last edited by Joseph Visscher : 10-09-2008 at 11:00 PM.
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  #43  
Old 10-09-2008, 11:04 PM
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kronlc you do that alot, please stop double posting, use the edit button on your posts please. if I see you do it again I'll give a infraction.

On note of the walls: there are still wall upgrades for humans mostly, so stronghold walls can be changed a little bit, depending on the upgrades you buy.
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  #44  
Old 10-10-2008, 01:08 PM
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Quote:
Originally Posted by Joseph Visscher View Post
kronlc you do that alot, please stop double posting, use the edit button on your posts please. if I see you do it again I'll give a infraction.

On note of the walls: there are still wall upgrades for humans mostly, so stronghold walls can be changed a little bit, depending on the upgrades you buy.
I guess that is a small mercy that we must take, a little free will... What do these upgrades consist of? catapults, pots of pitch, Wooden log trap , banners?
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  #45  
Old 02-07-2009, 10:05 AM
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on the topic of wall stacking, im mixed because if the game is trying to stay close to historical castles some had thin walls respectivly 10-16 feet wide and there are some with 30 foot wide walls now obvivously if you were pearched up on hill where only your gate house where accessable u wouldnt need huge thick walls but if my piece of land that left 90% of my walls attackable I would want huge think walls. I could just see someone showing up with 10 catapults aimed at my walls tand beating them down before I could even counter attack..

If the game doesnt offer thicker walls as an option for more defense with more costs the odds of you winning a massive siege are slim to none
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  #46  
Old 02-07-2009, 02:27 PM
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I'd expect they'd give you thicker walls or some type of defense bonus. They won't give one side all the power. It should be based on strategy and not on overpowering.
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  #47  
Old 04-03-2009, 12:33 AM
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As I was ogling over the beautiful new screen shots you guys posted, I remembered that the towns for the most part aren't going to be able to be customized by the player. I could have this wrong, but from what I gathered everytime you want to build a building, the building is auto-placed in a set location. If this is true, then key buildings may be placed in a location that may be easier to siege than others. These key buildings in weak locations may sway the tide of a battle. I'm mainly concerned about the following: depending on your race and location, some key buildings may be at a greater risk than your opponent. Providing a innate tactical disadvantage completely out of the player's control.

Here I'm assuming that buildings are auto-placed and that buildings allow access to abilities and creatures as long as the structure is standing.

Any thoughts?

Last edited by Phylast : 04-03-2009 at 02:51 PM.
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  #48  
Old 04-03-2009, 09:06 AM
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Quote:
Originally Posted by Phylast View Post
As I was ogling over the beautiful new screen shots you guys posted, I remembered that the towns for the most part aren't going to be able to be customized by the player. I could have this wrong, but from what I gathered everytime you want to build a building, the building is auto-placed in a set location. If this is true, then key buildings may be placed in a location that may be easier to siege than others. These key buildings in weak locations may sway the tide of a battle. I'm mainly concerned about the following: depending on your race and location, some key buildings may be at a greater risk than your opponent. Providing a innate tactical disadvantage completely out of the player's control.

Here I'm assuming that buildings are auto-place and that buildings allow access to abilities and creatures as long as the structure is standing.

Any thoughts?
not auto place.... build plots...
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  #49  
Old 04-03-2009, 02:51 PM
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So the player gets to choose where buildings are being built?
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  #50  
Old 04-04-2009, 05:22 PM
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Quote:
Originally Posted by Phylast View Post
So the player gets to choose where buildings are being built?
out of a certain number of prearranged build spots
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