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  #31  
Old 08-01-2007, 08:39 AM
jap88 jap88 is offline
Human Sect:
Knight
 
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Meh, i see a pretty good variation in sects.
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  #32  
Old 08-01-2007, 09:16 AM
Sharku Sharku is offline
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Crossbowman
 
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Thank you sects We now know the name of some worker units and that there will be a Human Crossbow and an Orc Shaman.

Last edited by Sharku : 08-01-2007 at 09:30 AM.
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  #33  
Old 08-01-2007, 09:21 AM
SPARROW94 SPARROW94 is offline
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but in future we will know more about these units
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  #34  
Old 08-01-2007, 09:30 AM
Sharku Sharku is offline
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Quote:
Originally Posted by SPARROW94 View Post
but in future we will know more about these units
Yea but knowing their names and guessing their purpose is fine for now
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  #35  
Old 08-01-2007, 09:32 AM
SPARROW94 SPARROW94 is offline
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its one more post i get promoted so yeah kewl kewl kewl
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  #36  
Old 08-01-2007, 09:36 AM
Sharku Sharku is offline
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Now we konw that there will be a Ranger unit Keep posting guys this is really fun
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  #37  
Old 08-01-2007, 09:37 AM
SPARROW94 SPARROW94 is offline
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lol yeah but dont do it morgan style
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  #38  
Old 08-01-2007, 09:45 AM
Sharku Sharku is offline
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Reading the suggestion forums the devs have let loose two units i missed. The Goblin Archer and the Goblin Swordsman. Plus we learn that Ogres will use clubs and be good as siege units but they are still unsure if they want to add the ability to throw rocks and make them over-powered.
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  #39  
Old 08-01-2007, 09:45 AM
SPARROW94 SPARROW94 is offline
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yep we both make good scientist
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  #40  
Old 08-01-2007, 09:55 AM
Sharku Sharku is offline
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Quote:
Originally Posted by SPARROW94 View Post
yep we both make good scientist
Lol you changed your sect. Guess those lancer units are knights after all.
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