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#11
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I'm glad you noticed.
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#12
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I know about that but im more concerned about payers instead of kids.I don't see many immature kids playing DOF anyways since it's a slow paced game and not a COD type of game . And the idea of paying money to becomes first fast and NOT being able to attack players at will also makes this game a big no-no for kids.
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#13
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I believe there is a limit to how much influence points you can spend in a day
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#14
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First there is that and the system only allows you to attack armies of same strength or higher than your own. I assume same is true for cities. Also your city is not attackable until it reaches a certain level of growth.
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#15
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Quote:
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#16
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lol, too bad this game is about skill not money so....when I'l be reaching your army strength I'l have more experience and probably better leveled armies and heroes
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#17
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Sure, but if you have money it should makes it very easy at the start of the game to be very strong, but that strenght will diminish fast. I am guessing after the first week most players will have a clear understanding to the game, Most people will have there kingdoms done very fast.
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#18
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Quote:
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#19
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You could I suppose, buff low level fortifications to make them a bit more formidable. For example allow arrow proofing of palisade towers(the roof thingy) or make more easily accessible units(like macemen) more difficult to counter.
It might serve also to add a quest with a cpu siege the player needs to fend off before becoming vulnerable himself, training people who have a hard time with these things to defend themselves. As a general rule though, giving defenders better odds protects young players and makes late game pvp a far more intense and methodical experience. |
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#20
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Quote:
__________________
IGN ingame: Arkantos |
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