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  #51  
Old 12-14-2011, 01:52 AM
knightl knightl is offline
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Quote:
Originally Posted by theinternetman View Post
I'm sorry but you're completely wrong about it being difficult to add in a persistent castle capturing mechanic. There is a mod developed almost entirely by 1 person for free for Mount and Blade: Warband entirely in python that allows for conquest of castles, towns, etc. in an extremely advanced game. It's ran entirely for free, and has custom loadouts for every single one of your PLAYER troops. 100v100 battles over castles like Shariz are no stranger to M&B: cRPG, with full siege equipment, pre-purchased equipment to customize each player's loadout, advanced voice commands and banner tactics, etc.

http://c-rpg.net/

Castle Wars for Warcraft 3 is more advanced than Dawn of Fantasy. The developers can wake up and smell the roses or just keep on resting their success on marketing.
you are one of those people who complain about bugs then when they work on bugs before features you complain the games empty imagine a whole ton of features but without Reverie's bug fixes you won't be able to run the game at all

aka: STOP WHINING and be thankful
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  #52  
Old 12-14-2011, 04:24 AM
szebus szebus is offline
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Let's put it this way, You don't conquer player towns in thsi game, only ransack them and cripple enemy support while you can. With alliances on and possibility of NPC town capturing you'll see how mutch better use dose this have.

Edit: Oh, and it is not Warcraft where a peasant ca tear down youre walls.
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