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#1
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I read up the FAQ on the game and it seems to me that PvP becames the bery fundamental part of the game to progress? Is it possible to focus completely on your economics and exploration as a path to progress, join other guilds and alliances and build an empire?
I guess I can let my future alliance do all the fighting but one question remains, I understand that battles or sieges take place in a instanced map? So how can your guild or alliance come to your rescue? or is that not planned? do they just get their army to enter the instance map and fight it out? cos I'm horrid in rts department...... PS: can you join your castles with others? so you each of the guild controls sectors of the empire, but castles are located like near each other? |
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#2
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Well, sorry if I'm wrong, but... what's the point on playing an online multiplayer game, specially an MMO if there is no PVP?. Better go for single player then.
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#3
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I think the game should feature both a PvE mode focusing on cooperative play and economic simulation in addition to a PvP mode focusing on conquest and trading. Good games are all about taking an engine and making a variety of game modes. The amount and type of games you can play with a deck of cards is almost limitless for an analogy.
Take for example Warcraft 3 or Starcraft 2 or Dungeon Siege. All of these games were purpose built to allow players to come up with their own game modes tailored to their play style. As a result they still have pretty active communities (less so DS, but it still had players into 2009) I would find it very fun to have both a PvE estate and a PvP estate. Currently you only have to defend your castle if you are online and happen to be attacked by a player randomly. PvP is... optional. You can run around killing NPCs and trading for income if you like. Which to me is kinda boring. I'd rather be able to team up with some allies and PvP or PvE. So far we can team up with allies to go PVPing but I'm not sure about PVE at this point. I'm not sure why many players on both sides of the PvP vs PvE fence think of things as so black and white. The most successful MMOs are PvE focused. Getting good at PvP in a game often requires a lot of commitment and time investment. Most people do not have that time.
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I am a medieval man. Last edited by theinternetman : 06-27-2011 at 10:11 AM. |
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#4
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While I think there should be a strong pvp element and focus, I would love to see NPC held fortresses that only a party of multiple individuals could defeat with their military. Cooperative PvE and a strong PvP make any game a success.
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#5
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Every time I try to enter a pvp match, I end up sieging the same npc castle.
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#6
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There are differences between the MP and SP elements of the game, whereas I think there's no real StrongHold building in the SP. It's a campaign map with a bunch of skirmishes.
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#7
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I do believe that the PVP is currently de-activated and being worked on, can't wait to see it in action.
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#8
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The point of interest in this game to me is the PvP, It is up-mostly necessary!
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#9
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Quote:
You can do the burning if you want to though :P |
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#10
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Quote:
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