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Old 03-25-2008, 01:08 PM
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Default MMORTS Showcase # 2

Bellow are shots from the character creation menu - region selection for the race of Elves. I am including some stats about each region - however, I`ll only mention economic changes, and leave out all the variations in research, upgrades, unit and building prices and availability.


Elves of the Bolfores’l - Great Forest of Illas Tiltos
The greatest and deepest forest in Teria. Lavish, green terrain, shadowed by great trees, and dotted with hundreds of deep and clean forest lakes. Moderate number of gold and stone mines.
-Food vile Production +25%
-Deer Food Generation rate + 25%
-Alchemy Lab - 25% generation
-Stone Trickle – 25% generation

Bolfores`l player enjoys the balanced gameplay in all regards. Union of Wooden and High Elfs with all the benefits and disadvantages of both-sub races.





High Elves of the Talltos - Sky Land of Gelmeerim.

Mountains, cliffs, and myriad of bridges create a feeling of living on the sky. High Elves favor these secluded regions and natural defenses, allowing them to live out in peace and study great magic dawn till dusk. Almost no outdoor resources, other than stone. Bonus to in-door economy.
-Alchemy Lab + 25% generation
-Stone, Gold, Food Trickle + 25% generation
-Alchemy Lab Metamorphose price + 25% cheaper
-Deer Food Generation rate - 25%


Talltos players is allowed a rare opportunity to lead the most powerful warriors and wizards - belonging to the sub-race of High Elves. Well defended inside the sky strongholds of Talltos, High Elves have no need to venture outside their stronghold, thus they produce everything they need through force of alchemy and magic. Excellent sub-race choice for a player specializing exclusively in magic.





Wooden Elves of the Erthee l’Bala - Swamp Valley of Bala.

Valley of Bala is a Great forest completely flooded with water. Land of union of Elves with Nature and home of the Wooden Elves. Plenty of gold and stone mines, as well we berry bushes, and deers.
All forms of gathering + 40%
Alchemy Lab - 25% generation
Stone, Gold, Food Trickle - 25% generation
Alchemy Lab Metamorphose price - 25% cheaper

Preferring natural resource gathering and taking what nature gives Elven players of Erthee l`Bala are true defenders of all things natural. While they don`t hunt or chop trees, nature provides to them in other ways. Swamp terrain gives huge defensive advantage on the home territory. And mighty Elven rangers and riders create a great combination for offensive gameplay.

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Old 03-25-2008, 02:10 PM
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Old 03-25-2008, 02:33 PM
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Amazing, again.
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Old 03-26-2008, 02:45 AM
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Yeah!. But i still can't wait for the orc's :P
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Old 03-27-2008, 11:36 PM
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Just noticed they all have the same stronghold design plus or minus the bridge. Besides the uniformity, looks good.
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Old 03-28-2008, 09:57 AM
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Good catch Jap88. Was hoping someone would bring this up sooner.

These screenshots are from character creation screen. And your character - stronghold stays in the same position as you cycle through regions - similar to choosing clothing in mmorpg
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Old 03-28-2008, 10:57 AM
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Never mind, double post.
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Old 03-28-2008, 11:00 AM
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I'm curious about one thing. Do the High Elves of the Talltos and the Wood Elves of the Erthee l’Bala have access to units/features of the other elven sub race?

For example, can the High Elves still build rangers and can the Wood Elves use mages even though it's not their specialty?

I expect the answer is yes but the way they're presented makes it look as if they were both 'pure' and devoid of the other elven type.

Also, will these different regions/sub factions make an appearance in the single player campaign or will it be restricted to generic/'balanced' racial types while "character/region diversity" is reserved purely for the mmo part?
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Last edited by Jean=A=Luc : 03-28-2008 at 11:06 AM.
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Old 03-28-2008, 05:45 PM
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well that's all nice and preuddy I suppose the Orcs are next?
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Old 03-29-2008, 03:16 AM
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thats some really impressive environment
there is something strange with the bridge on the second picture though
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