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  #31  
Old 07-25-2007, 12:02 PM
jap88 jap88 is offline
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If you watched the feauterette it says that you start from humble begginings or something like that, i believe you start from scratch. (which is the way i'd prefer personally)
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  #32  
Old 07-25-2007, 12:19 PM
SPARROW94 SPARROW94 is offline
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yeah i agree with jap
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  #33  
Old 07-26-2007, 01:54 AM
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Will this game be easily modable?
I'm no modder myself, but it would be cool to know in the unlikely event of me getting bored of this game that total conversions are possible.
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  #34  
Old 07-26-2007, 04:08 AM
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On the home page of the site it says that even people without any ability at all will be able to make their own scenarios, maps, ect.

It also says that people with a lot of codding skill will be able to do more things with it, and that it ships with a very powerful game editor. I'm assuming this means that total conversions will be supported.

Last edited by Silent_Lamb : 07-26-2007 at 04:16 AM.
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  #35  
Old 07-26-2007, 12:45 PM
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When I read the descriptions of the map editor, the warcraft III editor comes to mind immediately. That was an extremely powerful tool. Like anything, it had a learning curve, but compared to others like it that editor offered unparallelled accessibility to those with little or no experience. If that's the role model for the DoF editor, we have nothing to fear.
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  #36  
Old 07-26-2007, 01:26 PM
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Quote:
Originally Posted by olauwers View Post
I'm guessing it will be somewhat like the Stronghold series, where you can have knights on horses and knights on foot. When the knights on horses' horses die, they become regular knights.

I also have a new question, when your castle gets overrun in multiplayer mode, will you just have to start over from zero? I can imagine it's quite frustrating to loose all your hard work with one stupid battle.
Well from what I've read I can assure you that horses ( and the other mounts ) have independant health, which means that either the rider is hit too much and dies, falling off the horse ( allowing the horse to be taken by other units ) or the horse succumbs first and the rider is forced to fight on foot. ( Or they both get killed at the same time by a very powerful spell =P )

When it comes to starting over, I think that when you are defeated you roll back to how you were 2 battles ago with extra damage to your walls.
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  #37  
Old 08-01-2007, 02:03 PM
jap88 jap88 is offline
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Here's a question. Will you be able to capture buildings, cattle, or artillery pieces if unguarded like in Cossacks?
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  #38  
Old 08-20-2007, 09:47 AM
olauwers olauwers is offline
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Seeing the people working on this game, and some of the things they said so far, I believe that this game might turn out to have the best editor in the hitory of gaming...
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  #39  
Old 08-20-2007, 10:23 AM
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Quote:
Originally Posted by jap88 View Post
Here's a question. Will you be able to capture buildings, cattle, or artillery pieces if unguarded like in Cossacks?
Yeah I think so. It would be cool if these things were guarded by creeps.
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  #40  
Old 08-20-2007, 01:39 PM
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Ryan Zelazny Ryan Zelazny is offline
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Quote:
Originally Posted by olauwers View Post
Seeing the people working on this game, and some of the things they said so far, I believe that this game might turn out to have the best editor in the hitory of gaming...
Thanks for the kind words Olauwers, hopefully we can make this a fact.
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