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#1
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Fantasy Friday Heroes of the MMORTS Campaigns The persistent Online Kingdom mode features three story-driven campaigns, one focusing around each of the playable races, featuring dozens of characters, including royalty, rebel leaders, wizards, and power-hungry warlords, who introduce a myriad of subplots to the central storyline. These heroes are typically non-player advisors or enemy combatants that the player will interact with throughout his or her adventure. Select heroes can also be controlled in various quests or in the Castle Defense skirmish mode. Profile renders and backstories for the four most prominent heroes of each campaign can be seen below: Heroes of the Human Campaign
Heroes of the Elven Campaign
Heroes of the Orc Campaign
Heroes of the Wizarding World To make a long story short, as you may know, the affairs of Mythador do not unfold entirely free of the hand of magic. There are Three Orders of Wizards who watch the affairs of Mythador with much interest, sometimes protecting, sometimes interfering in ways that defy explanation.They are the Order of the Wave, who seek the purity of chaos; the Order of the Calm, who fight for harmony and oppose the Wave; and the Order of the Deep, whose power goes far beneath the surface of all things. Each has its own secret philosophy, each has its own secret mission to carry out in Mythador. During the War Without Kings, one particular wizard, Faramor of the Wave, became a renegade. Ever since, he has been hunted by King Erian and the Council of the Three Orders, but he has eluded them. We suspect he had a hand in some of the evil deeds committed during that bloody conflict. The three orders, including the two well-known wizards below, are a central part of each of the three campaigns as well as the history of Mythador and the events leading up to the campaigns.
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Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! |
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#2
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Very nice character models
![]() I was wondering tho, as i read somewere that magic wont come into play until it becomes DLC, are these magica orders in game at the mo, can i recruit their units? Ally myself with one of them? Im going to play as the elves first go around, no doubt, but i think all the Heroes pale in comparrison to Burok Tatra he looks very very kool!
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#3
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Quote:
![]() So at release, magic will be kept more to lore and the campaign storyline. You'll meet Faramor in all three campaigns and Lothamir in the human campaign as well as orc shamans and elf mages in their respective campaigns, but won't be able to play as them.
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Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! |
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#4
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Quote:
Not pleased...
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There is a wealth of old topics with useful and unique information - your question may already have been answered! |
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#5
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It was a hard decision (a decision for which we were internally going back and forth on up until earlier this year), but Magic will not be marginalized or trivialized. We postponed it so that we could give it the time it deserves and will likely start on it as soon as we reach the gold meter. The fact of the matter is simply that right now, polishing needs to take precedence over new features. We've incorporated many, many new features over the last couple years and now in the final stretch, we need to make sure they are as polished and enjoyable as possible.
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Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! |
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#6
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i have no complaints really, considering its free to play after buying it, and its a MMOrts after all, their needs to be some form cash shop.
As this genre is only in its infant stages, their is no preset law as to how to work paymenys ye, personally im fine with subscriptions, but i doubt that an rts community can adjust to that as easily as the mmo side of the community. This is definatly a good stab at keeping the game populated, easy to see it taking off well - and since you can buy it with in game currency .... well thats proof enough that the developers have the customer at heart ![]()
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#7
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/me hands alex a rag with polish on it :P . I'm disappointed as well but I do understand. Shoot if I could I'd volunteer to help oh wait.. I'm in the beta ..
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When I'm not in my right mind my left gets kind of crowded. |
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#8
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great thread and greatfull for all the info provided, i do apreciate the honesty about the magic system, but i really am horridly disapointed that the magic system will be only as a DLC as it was supposed to be part of the retail version of the game and had been seen in trailer aswell. I dont mind the delays or setback, but as a DLC im sorry but not pleased at all about that.
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#9
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First of all Dawn of Fantasy with no magic, except in DLC form. Looks to me like there really trying to disappoint the community, seriously. I mean I understand that if in its current form its just not ready, but seriously add it in an update. To make customers pay for it is a joke. Seems to me, as like most companies that develop games, you'll be rushing this one out the door. Magic in a game of fantasy is a neccesity. Going the buyable DLC route is a joke. Sounds to me there just doing it to make more money. Haha, they know that every player of the game would be willing to pay for it if they had too. DLC content is meant to add new content, campaigns, quests, NPC's, etc. Not a magic system that should already be in place, come on people it's Dawn of FANTASY. Bad move people, bad move. Almost as disappointing as Stardock's War of Magic Flop.
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#10
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Please tell me this isn't your post to get into the beta :P
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When I'm not in my right mind my left gets kind of crowded. |
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