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Old 06-12-2008, 03:42 AM
raving raving is offline
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updates and screenshots!!! sounds great
Raving > Forum admins > you
Old 06-12-2008, 07:59 AM
cherbui cherbui is offline
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hehe i would love to see how it looks like
Old 06-12-2008, 08:52 AM
olauwers olauwers is offline
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Didn't we have one of the editor, yet without the final interface? The interface all looked pretty primitive, but the options were quite nice, if I recall correctly.
Old 06-25-2008, 01:16 PM
Village Sock Village Sock is offline
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*waits in excitement*
Seeing as one of the main reasons i'm gonna get this game will probably be the editor.
Old 06-28-2008, 10:17 AM
Neotyguy40 Neotyguy40 is offline
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I wonder if the game will have .map softwares to customize buildings...
Old 06-29-2008, 02:13 PM
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Still waiting
There is a wealth of old topics with useful and unique information - your question may already have been answered!
Old 06-29-2008, 03:19 PM
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Andy Joslin Andy Joslin is offline
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As said before, we will be releasing more screenshots after HDR/Bloom are finished.
Old 06-19-2009, 07:19 PM
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LiTos456 LiTos456 is offline
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If anyone wants to see another editor screenshot... here.
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts.
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Old 06-20-2009, 02:49 AM
szebus szebus is offline
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Originally Posted by Neotyguy40 View Post
I wonder if the game will have .map softwares to customize buildings...
If the game is modable , then it should have something what helps modding all. Right ?
Old 06-21-2009, 01:14 AM
Aametherar Aametherar is offline
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I LOVE map editors. Started with the cheezy thing in Warcraft Orcs and humans, went crazy on warcraft 2...Then starcraft ahhh that was the first truly awesome editor, warcraft 3 followed with a pretty similar editor. I love the customization! I just hope they release the editor a bit before the game and let the community get started, there's work to be done!

Another thing I think would be great is a simple way to do full on campaign mode custom maps without the usual string 1 map after another, but creating it to mirror the actual campaign, with possible deviations and different paths. I.E. you beat a map 1 way it goes to next map, but if you beat it another it brings you to a different one. Campaigns just own!


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