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  #31  
Old 06-11-2008, 04:50 PM
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Quote:
Originally Posted by LordSlayer View Post
Will wa be able to make custom campaigns with cinematics and all?

Absolutely! You will be required to do some scripting, but yes, heck you can even script the level to load a new level at any point, so you can have a whole campaign in which when you finish a level it loads the next map right away. I’m looking forward to see the modding and mapping community make some really cool levels/quests/campaigns!
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  #32  
Old 06-12-2008, 02:49 PM
†TYRANICK†™ †TYRANICK†™ is offline
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All these modding tools sound awesome !

Will there be a building editor of some kind? Either for when making new structures or tweaking the originals, and what about there properties, such as proportions, where they can be placed, health/armor values etc?

If so, then thats me set !
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  #33  
Old 06-12-2008, 04:19 PM
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I'd say so seeing how many other editors there are.
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  #34  
Old 06-13-2008, 06:14 AM
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General stats I would have thought would be done in the Lua coding. Editing/creating buildings would be done in a modelling programme such as 3DS max, and then a different modding tool released with the game to help get it in? Just a guess...
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  #35  
Old 06-22-2008, 04:19 PM
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Can you guys please post a small description of what each tool does. I can get an idea of what each might be, but just to be sure I fully understand each one and their function.
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  #36  
Old 06-29-2008, 01:25 PM
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Quote:
Absolutely! You will be required to do some scripting, but yes, heck you can even script the level to load a new level at any point, so you can have a whole campaign in which when you finish a level it loads the next map right away. I’m looking forward to see the modding and mapping community make some really cool levels/quests/campaigns!
I nearly fainted when I heard that
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  #37  
Old 07-01-2008, 05:40 PM
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Thanks for posting those, they filled in a few blank spots for me.
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  #38  
Old 07-02-2008, 05:06 AM
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Quote:
Originally Posted by Joseph Visscher View Post

Absolutely! You will be required to do some scripting, but yes, heck you can even script the level to load a new level at any point, so you can have a whole campaign in which when you finish a level it loads the next map right away. I’m looking forward to see the modding and mapping community make some really cool levels/quests/campaigns!

Yay! I can't wait for this map editor now. Just to confirm theres scripting and triggers am I correct? I'll have to decide which one to use, the one thats more simpler and funner (triggers) or the one where you can do more with it and overall make a better scenario (scripting)

Oooh another question! Say we make a campaign or scenario and we want to get it out to the community, will you provide us with our very own downloads section where we could upload it to? A bit like heavengames do?
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  #39  
Old 07-02-2008, 06:47 AM
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@Sock:
Quote:
Q. Will there be a place to find user-made maps online?
A. We are implementing a service called Reverie Online which will be the online community for Dawn of Fantasy and any future Reverie titles. There we will house any user-made maps as well as additional content developed by ourselves. Also to be found on Reverie Online; tutorials from the development staff, resources for making your own modding community, and clan/guild community management.
Source
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  #40  
Old 07-02-2008, 10:11 AM
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Quote:
Originally Posted by Andy Joslin View Post
@Sock:


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Yay! Modding Pwns!

What kind of scripting is it going to use? A popular language like C++/C# or one of your own scripting languages.

Can you share a small piece?
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