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#21
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Quote:
We will have some tutorials written by the staff, as well we will encourage you guys to write some as well (once you learn the software to a point where you can). Also I'm planning on including our virtual office software we developed in house to be available for modding communities through Reverie Online, to help keep larger projects -such as total conversions- on track and organized. |
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#22
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I would really like to know more about the modding tools themselves being released, like what they do and their purpose. Apart from a list of the tools we don't know much about them.
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#23
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Quote:
__________________
Where theres is the blade of man, an orc is on the wrong end.... |
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#24
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A total conversion for skirmish, they said not to mod the mmo or something.
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#25
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There is one innovation we`ll try to add:
We`ll try to have storage for custom made maps right inside Online browser. So typical players will easily find custom scenarios. And downloading and installing them will all be automated. This is the plan at least. |
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#26
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We are a company founded on a modding community, so modding is something we fully encourage and this is why we are releasing such a powerful editor and other tools to help you.
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#27
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Will wa be able to make custom campaigns with cinematics and all?
__________________
[CENTER]There is no such thing as innocence, only degrees of guilt ...[/CENTER] |
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#28
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Yes, we will
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#29
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Will RenX suffice instead of 3dsMax? I heop so...
Does anyone know of good LUA tutorials at the moment?
__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered! |
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#30
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Puppet you would need a converter or something to change file format I'd guess. Some sort of plugin perhaps?
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