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  #11  
Old 06-02-2008, 12:06 AM
crex719 crex719 is offline
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^^^^I was thinking more of a 8 heroes against the Orc waves from BFME 2 but lets see who makes theirs first ;-)
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  #12  
Old 06-02-2008, 01:52 AM
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It's not going to be about who makes it first, it's going to be about who makes the most popular map. First comers are seldom the best.
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  #13  
Old 06-02-2008, 04:27 AM
raving raving is offline
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sweet so i can make my own units then?? if i learn how to work with the unit modeler that is
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  #14  
Old 06-02-2008, 06:11 AM
Grizzlez Grizzlez is offline
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I'd think you would need software like 3ds max to create new models, the other features are just to help you get them in game. This is just my guess on it.

However I would like to know more about the modding tools that are going to be released. Like what exactly they do and how they work. Also will you guys be making any tutorials for them, or just let people that want to know how it all works find out and leave it to them to make tutorials for the others who don't want to learn themselves?
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  #15  
Old 06-02-2008, 08:14 AM
raving raving is offline
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will try that too then would be easyer if i actualy had some talent to do this hahaha
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  #16  
Old 06-02-2008, 11:10 AM
Grizzlez Grizzlez is offline
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3ds max is very expensive, your looking to pay at least $150, and thats not even for a new version. There is a 30 day trial but after that you need to but it, and it has a yearly license that needs to be renewed I believe.
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  #17  
Old 06-02-2008, 01:00 PM
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Beyond cost, learning to model isn't trivial. However, I'm certain those who do pick up this role will make their works available on fansites.
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  #18  
Old 06-02-2008, 02:03 PM
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Quote:
Originally Posted by Grizzlez View Post
I'd think you would need software like 3ds max to create new models, the other features are just to help you get them in game. This is just my guess on it.

However I would like to know more about the modding tools that are going to be released. Like what exactly they do and how they work. Also will you guys be making any tutorials for them, or just let people that want to know how it all works find out and leave it to them to make tutorials for the others who don't want to learn themselves?
These modding tools won't actually be special "modding" stuff, but we'll provide every external tool (like converters and our editor) we use ourselves to create the game. There are some documentations about the editor and the converting tools which we will probably provide as well. For the scripting itself there won't be any tutorial (besides that you can learn LUA from web tutorials). But we have comments in our codes which explain how it works, this helps other scripters to understand the code of someone else easier if he has to modify it.
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  #19  
Old 06-02-2008, 07:38 PM
Neotyguy40 Neotyguy40 is offline
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I will script the ability for explosive trees...
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  #20  
Old 06-03-2008, 02:12 AM
raving raving is offline
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so you are saying we can make addons for the game, like for example: a green bar around youre unit indicating its maximum range. Stuff like that?
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