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  #31  
Old 07-26-2007, 02:10 PM
WhiteHawk WhiteHawk is offline
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I think all strategies are fair. If someone isn't abusing bugs nor messing with codes and stuff, then it's definetly not cheating. Since there's a way around all strategies there's really no reason to complain.

If someone rushes you in the beggining of the game, turtling will save you.
If someone starts the game by turtling, you can spread out more and gather more resources and make forts and you will end up stronger.
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  #32  
Old 07-26-2007, 03:28 PM
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The problem is, turtling doesn't work anymore rush>all, the only way to fight a rush is with a counter-rush and it's stupid
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  #33  
Old 07-26-2007, 03:29 PM
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There's no question of fairness here; it's all about the gameplay and player interaction. While fairness is a part of the matter, it is only one among many issues to consider.


Fundamentally, the problem with rush > turtle > boom is that two out of the three options there involve little or no player interaction. Without considerable player interaction, the game can be reduced to a relatively small group of "typical" outcomes, and players will then apply just a few "cookie cutter" strategies to get them through. I feel the rush needs to be mandatory (but not game-ending) in order to provoke early player interaction and prevent the game from coming to a "typical" outcome.

I had other points, as well, but that's the biggest one.
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  #34  
Old 07-26-2007, 03:44 PM
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Quote:
Originally Posted by Darvin View Post
There's no question of fairness here; it's all about the gameplay and player interaction. While fairness is a part of the matter, it is only one among many issues to consider.


Fundamentally, the problem with rush > turtle > boom is that two out of the three options there involve little or no player interaction. Without considerable player interaction, the game can be reduced to a relatively small group of "typical" outcomes, and players will then apply just a few "cookie cutter" strategies to get them through. I feel the rush needs to be mandatory (but not game-ending) in order to provoke early player interaction and prevent the game from coming to a "typical" outcome.

I had other points, as well, but that's the biggest one.
Yeah I agree. That basically sucks all the fun out of the game.
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  #35  
Old 03-26-2009, 09:55 AM
Kell Aset Kell Aset is offline
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I am curious, trees can be planted by players on their territory? or they grow on their own?
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  #36  
Old 03-26-2009, 09:58 AM
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Im pretty sure they grow on their own. Planting them would be just too much things to take care of...
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  #37  
Old 03-26-2009, 10:16 AM
Kell Aset Kell Aset is offline
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A little pity, I liked to watch in Settlers 3 that little fellow who was planting trees in designated areas.
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  #38  
Old 03-26-2009, 11:42 AM
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Haha, yeah, sounds sweet though. Maybe they will grow back automatically with a guy planting them, so you can still watch it :P
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  #39  
Old 03-26-2009, 11:59 AM
Kell Aset Kell Aset is offline
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Heh well I hope so, I really like such small things
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  #40  
Old 03-26-2009, 02:19 PM
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I could see tree planting for elves for stealth purposes, but I still think it would take too long.
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