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#31
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Magic is still a big part of elven society, it's just that the bulk of the spells and spellcasters will be released later on. But at release, elven magic will allow the elves to generate resources without depleting the forests, turn elven units invisible for stealth attacks, fight potentially devastating fires by commanding the skies, and summon mighty forest creatures/siege weapons anywhere in the game world - meaning that they don't have to set up a camp to construct siege from a siege workshop or armory. Anyone who has ever encountered a fire-breathing dragon will tell you that it makes life A LOT easier to have the power of the sky/rain at your command. Human peasants have to have access to a well and pour water on fires one bucket at a time, and orc laborers shovel dirt on the fire slowly stopping its growth, but elven wardens summon a flash flood and that mighty fire dragon is reduced to an oversized lizard you can hack away at (albeit arrows might be a safer option).
So the game was balanced without the future magic system in mind, and may or may not be rebalanced when more spells are introduced. Deep down, the team and a lot of our fans realized that magic might take a bit longer to implement and would have to take a backseat to polishing the rest of the game so DOF was balanced without plans for an enhanced magic system, but it took a several looks at the schedule and negotiations between Reverie and 505 Games to officially delay that system.
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Alex Walz | Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! Last edited by Alex Walz : 05-26-2011 at 02:49 PM. |
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#32
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AH yea i see, so they still have their inate magical poweres, thats kool
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#33
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Yeah thats what I thought and can understand why the delay, disappointed but can get excited about seeing it later.
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#34
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loving the fact treants are in this :P
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#35
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Moving trees. Nuff said >
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#36
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Call them Storm Blades, rather than bladestorms, there you go, fixed
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