Username:    Password:    Remember Me?         

Unit Limit? - Page 7 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Main Square
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #61  
Old 10-31-2008, 06:33 AM
Puppeteer's Avatar
Puppeteer Puppeteer is offline
Reverie Super Moderator
 
Join Date: Sep 2007
Location: United Kingdom
Posts: 1,608
Puppeteer is just really nicePuppeteer is just really nicePuppeteer is just really nice
Default

I actually favour moderate Unit Limits, not huge lag fests of infinite quotas.
Reply With Quote
  #62  
Old 10-31-2008, 06:48 AM
The Witch King of Angmar's Avatar
The Witch King of Angmar The Witch King of Angmar is offline
Reverie Super Moderator
 
Join Date: Jun 2007
Location: Minas Morgul, Middle-Earth
Posts: 1,809
The Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputation
Default

Same with me. It seems to make the game more fair.
__________________
"Do not come between a Nazgul and his prey..."

Feel free to check out my soundcloud:
http://soundcloud.com/dylan-lang
Reply With Quote
  #63  
Old 10-31-2008, 10:50 AM
Puppeteer's Avatar
Puppeteer Puppeteer is offline
Reverie Super Moderator
 
Join Date: Sep 2007
Location: United Kingdom
Posts: 1,608
Puppeteer is just really nicePuppeteer is just really nicePuppeteer is just really nice
Default

Yes, but I suppose between players, not factions. I'm not in favour of a set unit limit for each faction, varying ones according to unit strength. The reason being that the unit limit corresponds not to the balance of the units or stats, but the training required and the equipment needed. Think of a unit limit not merely being how many people you can fit in a certain number of houses, but theappropriate training and weapons limit.
Reply With Quote
  #64  
Old 11-03-2008, 10:05 AM
nickson104 nickson104 is offline
Orc Sect:
Hordemaster
 
Join Date: Jul 2008
Location: Wales (Britain)
Posts: 1,119
nickson104 is someone to look uptonickson104 is someone to look upto
Default

Definitely, after all a dragon does not dwell within a house does he? one would not need a house when your hide will protect you from all the elements...

But totally with you, not just in that way but also like the availability of the race to train, after all you dont see dragons breeding like rabbits now do you?
__________________
Xbox live gamertag: WelshAbyss
Feel free to add me and game to our hearts content :)
Reply With Quote
  #65  
Old 11-30-2008, 05:43 AM
ShadowyMoon ShadowyMoon is offline
Senior Member
 
Join Date: Sep 2007
Location: Sofia,Bulgaria
Posts: 248
ShadowyMoon has a default reputation
Default

IMO, the unit limit is there to prevent lag. I recently bought a new computer, 2,8Ghz AMD dual core, 4GB ram and an Nvidia 9200 GT but consider me playing against an opponent with a mediocore computer. Bring on 10000 cannon fodder troops and I auto win due to my opponent lagging horribly.
It just isn't fair.
Reply With Quote
  #66  
Old 11-30-2008, 08:39 AM
Esculas the Mighty Esculas the Mighty is offline
Elite Member
 
Join Date: May 2008
Location: States :D
Posts: 505
Esculas the Mighty is someone to look uptoEsculas the Mighty is someone to look upto
Default

well after seeing that screen shot they added 3000 to the pop cap lol

more then enough
Reply With Quote
  #67  
Old 11-30-2008, 10:34 AM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,702
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Default

Keep in mind that pop limit is a floating value.

Sure in 1vs1 skirmish mode limit could be up to 3000, but with several players in a match - be it mmorts or multiplayer - limit will be devided to something around 1000 per player.
Reply With Quote
  #68  
Old 11-30-2008, 11:36 AM
Puppeteer's Avatar
Puppeteer Puppeteer is offline
Reverie Super Moderator
 
Join Date: Sep 2007
Location: United Kingdom
Posts: 1,608
Puppeteer is just really nicePuppeteer is just really nicePuppeteer is just really nice
Default

Does it fluctuate between map size as well?
Reply With Quote
  #69  
Old 11-30-2008, 01:46 PM
Esculas the Mighty Esculas the Mighty is offline
Elite Member
 
Join Date: May 2008
Location: States :D
Posts: 505
Esculas the Mighty is someone to look uptoEsculas the Mighty is someone to look upto
Default

Quote:
Originally Posted by Konstantin Fomenko View Post
Keep in mind that pop limit is a floating value.

Sure in 1vs1 skirmish mode limit could be up to 3000, but with several players in a match - be it mmorts or multiplayer - limit will be devided to something around 1000 per player.
that quite brilliant i must say
Reply With Quote
  #70  
Old 12-06-2008, 09:36 AM
kronlc kronlc is offline
Orc Sect:
Berserker
 
Join Date: Sep 2008
Location: here
Posts: 103
kronlc has a default reputation
Default

I don know if this question already been asked k
but will the peons be Counted as polulation
Cos I odnt wont to be Like peon lots an workers and
i cant build units because I got F loads of them I dont
like it is
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 03:54 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.