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  #11  
Old 04-21-2008, 11:59 AM
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Jean=A=Luc Jean=A=Luc is offline
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Seriously 10.000? I don't think even Cossacks goes that high (per player), provided there are actually battles going on.
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  #12  
Old 04-21-2008, 02:21 PM
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Quote:
Originally Posted by Neotyguy40 View Post
Aww man, I wanted at least 10,000 units... I wonder how many will be for dragons.
I hope to be atleast able to get a full flight of royal dragons to spearhead an assault
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  #13  
Old 04-21-2008, 02:35 PM
cherbui cherbui is offline
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i wonder if there's an option to edit troops amount like 1000 to 10,000 for solo/skimirsh games since i like to play with large numbers ^^
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  #14  
Old 04-21-2008, 08:17 PM
Neotyguy40 Neotyguy40 is offline
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I like to just train up my troops, build big defenses, and then defend and not attack... Although that is probally why I lose almost every MMORTS game I play...
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  #15  
Old 04-22-2008, 10:02 AM
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*agrees with Neotyguy40*
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  #16  
Old 04-22-2008, 11:38 AM
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Quote:
Originally Posted by Neotyguy40 View Post
I like to just train up my troops, build big defenses, and then defend and not attack... Although that is probally why I lose almost every MMORTS game I play...
Im a great turtle type person. I'll attack when I know I can defend myself at home when it's time to attack. That way people who say "Defenders always lose" are corrected. Im a mixed type of player. I do both
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Old 04-22-2008, 12:15 PM
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The reason defenders generally lose is because they relinquish map control and practically give almost all the resources to the other player. And I kinda agree with that because stalemates should be avoided imo.
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Old 04-22-2008, 01:24 PM
cherbui cherbui is offline
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i would think the attacker would lose more troops than she/he intend we're talking about scaling a wall breaking down gates ... its not just 1 or 2 but maybe 3 walls & gates just to get the middle of the castle while the defending side just hide behind the wall shooting arrows at you.
unless its 3 vs 1 i can see a clear victor there
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  #19  
Old 04-22-2008, 02:31 PM
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Quote:
Originally Posted by Jean=A=Luc View Post
The reason defenders generally lose is because they relinquish map control and practically give almost all the resources to the other player. And I kinda agree with that because stalemates should be avoided imo.
It should be avoided, but lets not forget that a stalemate also gives eachother a chance for a trick up their sleeves for something new. Hopefully there will be many strategies within Dawn of fantasy if that kind of scenario happens.
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Old 04-23-2008, 01:02 AM
borbask borbask is offline
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1000 units per capita
Good to hear guys!
Come on Reverie Entertainment!
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