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Old 04-20-2008, 10:51 AM
Feweh Feweh is offline
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Default Unit Limit?

Hey i'm just curious as to how large the unit limit will be.


What im concerned is the fact that you need a large attacking force, and at the same time you need to defend your base..

So it must be quite large which is very very good!

Anyways i'm just curious and wanting to bring up a discussion on how unit limit effects you?

I personally found that in BFME 1 and 2 that you couldn't attack and defend at the same time, same vice versa.

Thats just my general take.
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Old 04-20-2008, 05:04 PM
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What do you mean by affect?
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Old 04-20-2008, 08:20 PM
Feweh Feweh is offline
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Quote:
Originally Posted by The Witch King of Angmar View Post
What do you mean by affect?

Oh sorry, i men't how do you feel about having a small limit for units in DoF if it was to be like that, or high?

If that makes any sense.
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Old 04-20-2008, 10:50 PM
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I don't think there will be a limit on how many troops you can maximum hold, just how many you can hold at a time, such as if you have like hundreds of barracks, you can hold 1000s of troops, but only 10 barracks... Only a few dozen.
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Old 04-20-2008, 10:55 PM
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We haven't set a pop limit yet, this wont be set until we have all factions playable in our build and we can experiment on how the pop limit affects the system performance and game play.

I can say that the engine at it's current state does support over 1000 units on screen, which is pretty much as many as you can actually fit on the screen. So needless to say your pop limit should be quite high, it's not going to be 200 like WC3.
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Old 04-20-2008, 11:01 PM
Neotyguy40 Neotyguy40 is offline
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I hope it's very high, like 100,000...
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Old 04-20-2008, 11:13 PM
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Quote:
Originally Posted by Ryan Zelazny View Post
So needless to say your pop limit should be quite high, it's not going to be 200 like WC3.
Uh, WC3's pop limit was 100, and most units cost 2-3 pop points, so the actual unit limit was closer to 30 depending on what kind you were making.


Anyways, I'm glad to hear the population cap will be sufficiently large. Naturally the exact number should be subject to change based on what works best for gameplay and for the majority of systems so they can actually run in smoothly.
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Old 04-21-2008, 07:40 AM
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Quote:
Originally Posted by Neotyguy40 View Post
I hope it's very high, like 100,000...
No, no, I have it, how about one GILLION units! You could use half a gillion to defend your stronghold and the other half to attack and harass.
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Old 04-21-2008, 09:08 AM
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As of now we are aiming for 1000 unit limit on average. It will vary a bit between races - Orcs might have 1,200 limit, while Elves something like 800. Nothing is set in stone but this should give you a fair estimates.

And no worries - you won`t always have to fight this epic battle. You can always leave most of your units home, and just send 100 troops to attack other players or do quests - we`ll automatically find gameplay content (player`s to attack or quests to do) depending on how many units you are willing to send out.

Also, early mmorts game, as in good deal of single-player campaign, skirmish, you`ll be fighting with 100-200 units only.
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Old 04-21-2008, 12:21 PM
Neotyguy40 Neotyguy40 is offline
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Quote:
Originally Posted by Konstantin Fomenko View Post
As of now we are aiming for 1000 unit limit on average. It will vary a bit between races - Orcs might have 1,200 limit, while Elves something like 800. Nothing is set in stone but this should give you a fair estimates.

And no worries - you won`t always have to fight this epic battle. You can always leave most of your units home, and just send 100 troops to attack other players or do quests - we`ll automatically find gameplay content (player`s to attack or quests to do) depending on how many units you are willing to send out.

Also, early mmorts game, as in good deal of single-player campaign, skirmish, you`ll be fighting with 100-200 units only.
Aww man, I wanted at least 10,000 units... I wonder how many will be for dragons.
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