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#1
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I'm not sure if this question has been asked/answered already but I couldn't find it anywhere, so I figured I'd post it anyways.
How do injuries affect units? There are dozens of games that have injuries, but usually the only affect is that the unit moves slower, fires slower, etc. What are the injuries in DoF going to be like? Will there be target zones (head, body, etc.)? |
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#2
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This isn't a rpg.
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The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! *Jean-Luc Picard* |
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#3
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We do not have target specific injuries.
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#4
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Will the injuries still afect gameplay even if they are specific to a body part?
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#5
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Sorry let me rephrase that, we do not have injuries.
It is still a hit point based combat system. |
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#6
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But the website reads: "units in Dawn of Fantasy come to life, with specific benefits or punishments depending on the situation. Characters can [...] be Wounded, and much more"
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#7
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Quote:
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#8
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Heroe-wise they might be speaking no...?
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#9
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The description was for all units but I don't know...
Neotyguy, you should hold back from spamming everywhere.
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Forum wwoofing, Site communautaire wwoof, échanges autour du wwoof pour tous les wwoofeurs et hôtes wwoof. |
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#10
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Typically "injured" units are weak enough as it is. If you look at fast-paced games like Starcraft and Warcraft, they're often regarded as "casualties waiting to happen" and killed off so as to free up population points for a fresh unit. Even though they still are fully functional, they are still massive liabilities. While it may be realistic, I don't think giving penalties to injured units is good for gameplay in RTS games (and many other genres, as well). It grants too much of an advantage to someone whoever can perform a "first strike" and makes healing abilities so critical as to make them the central component of the game.
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