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  #61  
Old 04-24-2008, 10:28 PM
Neotyguy40 Neotyguy40 is offline
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I thought the maps were going to stay the same each time, where did you see that?
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  #62  
Old 04-25-2008, 02:11 PM
LordSlayer LordSlayer is offline
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I thought the maps were going to stay the same each time, where did you see that?
I bealive it was on this forum. I think someone from reverie said it.
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  #63  
Old 04-25-2008, 02:29 PM
Neotyguy40 Neotyguy40 is offline
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I bealive it was on this forum. I think someone from reverie said it.
That sounds very nice, much better then what I thought of (it had alot to do with the lobby).
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  #64  
Old 04-26-2008, 01:30 PM
Diggz Diggz is offline
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Blueprints would not work for this game.

The preset is defined for the terrain! meaning if you made a blueprint and tried it on a mountain you'd have a wall going off cliffs!

But i do think bone walls, if coupled with bone buildings, would work for undead.

And maybe the higher tiered wall upgrades do feature multiple layers? This would be feasible on grasslands or plains where theres no terrain obstructions...

And judging by the gamespot screenshots, there is ample space inside a castle. (its an aerial view) Crowded, but ample. So beautifully medieval!

Last edited by Diggz : 04-26-2008 at 01:51 PM.
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  #65  
Old 04-26-2008, 02:54 PM
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Goes back to the idea of "building a template in a map editor and adding it" then
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  #66  
Old 04-27-2008, 06:17 AM
LordSlayer LordSlayer is offline
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But i do think bone walls, if coupled with bone buildings, would work for undead.
Maybe they could be used as a low level wall (instead of wooden walls) but I think they should definetly have really evil looking black stone walls radiating dark energy.
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  #67  
Old 04-27-2008, 02:14 PM
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Look at this image on the main website, notice the suspended drawbridge type thing? Looks good!

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  #68  
Old 07-13-2008, 05:17 AM
nickson104 nickson104 is offline
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Yeah the prebuilt looks cool, and stops spamming of walls but there IS a lack of freedom, the freebuild in stronghold i loved, making a motte and bailey or making a concentric castle, make it square or rounded...

And yeah the chokepoints would be good
I have always wanted to make a remake of the Hu Lao Gate from Dynasty Warriors in dynasty warriors 5 (not before those versions were lacking) I would just love to have the main entrance to the castle heavily guarded and a small mountainy back entrance with a small gate near the end of the canyon.... (and filled with traps )
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  #69  
Old 07-13-2008, 09:55 AM
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Joseph Visscher Joseph Visscher is offline
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Yeah the prebuilt looks cool, and stops spamming of walls but there IS a lack of freedom, the freebuild in stronghold i loved, making a motte and bailey or making a concentric castle, make it square or rounded...
And having the walls destroyed by 1 swordsman in about 15 seconds....

'chop chop chop, every swing brings the walls down a brick!'

To me, Walls in that game where completely useless, enemies could destroy them like they where butter on a mid summer day. (atleast the wooden ones,,, like,,, 5 pokes from a pike man and there gone....?)
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Last edited by Joseph Visscher : 07-13-2008 at 01:49 PM.
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  #70  
Old 07-13-2008, 10:14 AM
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Originally Posted by Joseph Visscher View Post
And having the walls destroyed by 1 swordsman in about 15 seconds....

'chop chop chop, every swing brings the walls down a brick!'

To me, Walls in that game where completely useless, enemies could destroy them like they where butter on a mid summer day. (atleast the wooden ones,,, like,,, 5 pokes from a pike man and there gone....?)
yup that was annoying, but i liked to make them anyway ^^ it looked cool except you got really p****d off when your masterpiece that took 20 minutes to make is destroyed in front of your eyes in mere minutes
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