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#21
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Guibaz: exclusive access to new areas could be cool.. though I would prefer it if these were smaller areas that didn't really have any benefit over the others. Perhaps giving you instant access to a single area where all those who pay for access to it can fight over stuff in a concentrated area. (So the benefit is having ready, intense action - rather than better resources or anything like that.)
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"Meow!" "He uttered the word of curse, crush him with our Orcish iron!" |
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#22
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I think giving perks that are not overpowered and give a huge advantage is best. Soon as you go buy to win lots of people get put off.
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#23
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Oh I had another idea:
Pay for some sort of graphical flare or other show-off trait for your army. For instance, Perhaps your troops gain some sort of elemental war-cry that flashes lightning at the beginning of the battle. Or perhaps an effect that makes the map/ground look cracked after your army marches over it (and dissapears soon after), etc. These would do nothing but look cool, mind you.
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"Meow!" "He uttered the word of curse, crush him with our Orcish iron!" |
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#24
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#25
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The Rich being on top of the poor is how it is for a lot of games, and since they're still on the market, clearly it works.
Now for those of you who say that it will put off players who aren't willing to spend money, I ask you, why should they, the company, care? If you're not paying, what incentive do they have to serve you? They're a business, their objective is to make money. The only reason they would have to serve the non paying player base is to maintain a good image to the public, and if they're getting enough revenue from the paying players, what difference does it make if they're despised? If they want to rake in the money, it's not going to be with flashy banners or aesthetics, it's going to be paid advantages. Sure, maybe I'll pay for one or two aesthetics if that's what's available, but if a company really wanted my money, they'd go down the pay for advantage route. Oh and for those of you who say one customer won't make a difference, I very much doubt I'm the only type of gamer who supports this and my nice stack of game cards totaling over 1000$ plus more spent on credit cards begs to differ.
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There's no way like the P2W way. |
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#26
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As long as any micro transactions they might or will make do not affect player skill I think most people will be fine with it.
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#27
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Q: How much will Dawn of Fantasy cost? A: No specifics have been released, but the price will be comparable to that of other current PC RTS titles. So we are already paying around $40-$50 for this already, and I know quite a few people who would love to buy this game, but if the micro-transactions suck then most of them wont even bother. Reverie will lose money from players who would buy the game because the micro-transactions give an advantage. Whats the point in buying a game when it is clearly unfair to play the main online mode without dishing out more money? Contrary to what you believe, everyone who buys this game is a paying customer because we did pay for the box. So the company should care how they do this microtransaction idea because if they do it poorly they WILL lose money. But honestly, if DoF sells really well, they don't even need to do micro transactions to make a profit, Guild Wars proves that. Last edited by Dolas : 02-23-2011 at 06:26 AM. |
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#28
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Please stop trying to turn this into a debate about microtransactions, not only is it off-topic I started the topic by asking you NOT to.. AND, I believe there is already a topic for that.
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"Meow!" "He uttered the word of curse, crush him with our Orcish iron!" |
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#29
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There's no way like the P2W way. |
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#30
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