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Old 04-13-2008, 05:24 PM
GreyWizard GreyWizard is offline
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Default So your telling me my army carries over online?...

Every single online battle, our armies will carry-over into the next battle, matching strength vs strength in a sort of world wide gameplay mode where we chose sides according to race possibly in an eternal struggle?

How do you plan to store the data, and keep it secure from corruption or outside programs? I mean this is a pretty big concept for a small company.
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Old 04-13-2008, 05:30 PM
Feweh Feweh is offline
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For the xbox i don't see it being a problem at all.


For the PC... who knows what people will invent!
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Old 04-13-2008, 06:57 PM
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Ryan Zelazny Ryan Zelazny is offline
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Keeping track of your army is actually very easy, it doesn't take much space to have a text file of what race you are, what units and buildings you have and what upgrades you have. The space it would take up is very minimal, one persons file would be under 2 Kb. All we have to worry about is our server security, which we will make sure is taken care of.
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Old 04-13-2008, 07:03 PM
†TYRANICK†™ †TYRANICK†™ is offline
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Quote:
Originally Posted by Ryan Zelazny View Post
Keeping track of your army is actually very easy, it doesn't take much space to have a text file of what race you are, what units and buildings you have and what upgrades you have. The space it would take up is very minimal, one persons file would be under 2 Kb. All we have to worry about is our server security, which we will make sure is taken care of.
Good to hear .

Yeah log files are usually always just text documents, so nothing to worry about space wize .
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Old 04-14-2008, 04:13 AM
crex719 crex719 is offline
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Keep in mind...even If you win by sending your army on a suicide mission, next game won't be as easy without an army. Conserve!
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Old 04-14-2008, 07:50 AM
antpocas antpocas is offline
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Quote:
Originally Posted by †TYRANICK†™ View Post
Good to hear .

Yeah log files are usually always just text documents, so nothing to worry about space wize .
Log files quickly balloon to enormous sizes if left uncompressed though. I'd say a column-oriented database (similar to Google's BigTable) or an object database would be the best way to store user data in this case, because flat files are ugly and a relational database is way more than what this needs.
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Old 04-14-2008, 10:58 AM
†TYRANICK†™ †TYRANICK†™ is offline
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Originally Posted by antpocas View Post
Log files quickly balloon to enormous sizes if left uncompressed though. I'd say a column-oriented database (similar to Google's BigTable) or an object database would be the best way to store user data in this case, because flat files are ugly and a relational database is way more than what this needs.
True...but a relational database isn't really needed, a flat file will do fine for a good while.

I have several projects with 50000+ lines of code in them, they only come to to about 200 KB's...you would have to buy 100's or 1000's of things and play even more games till it would become a hassle.

Anyway we wont have, i should think reveries have specialised servers ready to take out data and keep it safe
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Old 04-14-2008, 01:39 PM
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I have a question, say your playing against noobs and have the game in the bag, could you just sit there and build up a huge army for the next game or will there be some kind of limit?

Thanks
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Old 04-14-2008, 02:16 PM
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That's a good point, which otherwise would be exploited severly
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Old 04-16-2008, 02:47 PM
LordSlayer LordSlayer is offline
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I hope there will be some sort of thing stopping you from exploiting making uber strongholds when playing noobs (damm turtlers would like that so much) like some kind of max upgrades in one game?
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