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  #11  
Old 02-14-2011, 11:03 AM
NobleIre NobleIre is offline
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That is, actually, a really good idea too.
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  #12  
Old 02-14-2011, 07:22 PM
Mokhir Mokhir is offline
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With my idea, you would win the love of the low levels of your parish, but will still be a target for those equal to you because we are all human. And humans are greedy. Why else do we still have wars over resources several thousand years into man's civilization. (Now nobody start a flamewar/discussion about their ideals about human wars)
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  #13  
Old 02-14-2011, 07:51 PM
Neutral884nz Neutral884nz is offline
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I wish we could capture other peoples towns, you are able to do it in SH kingdoms. You have to be a certain level to actually do it but even if you attack new players it costs massive amounts of gold and you lose renown so no one really attacks anyone other than those of equal rank and it is a fair fight.

It is quite well done.
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  #14  
Old 02-15-2011, 10:01 AM
NobleIre NobleIre is offline
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I still like the idea of powerful players being able to vie for a 'title' - with a ranking system to determine who has held the title for the longest time.

I do, however, like how Neutral's idea would give people of all levels some (smaller) things to fight over.
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Last edited by NobleIre : 02-15-2011 at 01:19 PM.
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  #15  
Old 02-15-2011, 11:38 AM
swedishviking swedishviking is offline
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so it is basically a hegemonic system
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  #16  
Old 02-15-2011, 01:19 PM
NobleIre NobleIre is offline
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I suppose.. though I don't really see how that fits. It fits in that it is a system wherein the 'powerful' would be able to obtain temporary 'status' reflecting their power (as long as they could hold it against others), however, it isn't a system of control. The person with 'status' might have some small benefits to production or unit strength/morale, but nothing more. It would basically just be a luxury/frivolous attribute for people to fight over.

As for the other concept brought up by Neutral: that's more an idea of map-based buffs for people to fight over (in essence). Small villages and what-not could be fought over for people to capture in order to gain specific resource benefits.
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  #17  
Old 02-15-2011, 01:55 PM
Mokhir Mokhir is offline
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Support Neutral, the SH kingdoms system for capturing cities is done very well.
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  #18  
Old 02-15-2011, 08:45 PM
swedishviking swedishviking is offline
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Quote:
Originally Posted by NobleIre View Post
I suppose.. though I don't really see how that fits. It fits in that it is a system wherein the 'powerful' would be able to obtain temporary 'status' reflecting their power (as long as they could hold it against others), however, it isn't a system of control. The person with 'status' might have some small benefits to production or unit strength/morale, but nothing more. It would basically just be a luxury/frivolous attribute for people to fight over.

As for the other concept brought up by Neutral: that's more an idea of map-based buffs for people to fight over (in essence). Small villages and what-not could be fought over for people to capture in order to gain specific resource benefits.
The benefit would have to outweigh frivolous...Something that reflects power and provides a useless bonus would useless in itself. If the system were to be more beneficial to the most powerful over everyone else in the region then you may see hegemonic alliances....those that ally with powerful and those that ally against the powerful. In essence, the hegemonic system is encouraged and and created with this system you propose contingent on whether the bonus is worth it or not
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  #19  
Old 02-16-2011, 07:29 AM
NobleIre NobleIre is offline
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Quote:
Originally Posted by swedishviking View Post
The benefit would have to outweigh frivolous...Something that reflects power and provides a useless bonus would useless in itself. If the system were to be more beneficial to the most powerful over everyone else in the region then you may see hegemonic alliances....those that ally with powerful and those that ally against the powerful. In essence, the hegemonic system is encouraged and and created with this system you propose contingent on whether the bonus is worth it or not
It depends on the benefit. There are some people for whom a 'status' symbol is worth a good deal. Specially when they have grown really strong and may not have much else to fight for/over. Additionally, any benefit given because of the status would be not so much to put that player over the others - but to help compensate for being a target. To allow them to regenerate their forces more quickly between attacks, etc. In essence, it would 1. give them a status symbol, 2. potentially put them on a 'leaderboard', 3. provide them with tons of action and 4. provide them with an increased means to keep up with that more frequent combat.
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  #20  
Old 02-16-2011, 05:24 PM
MurdaMunkey MurdaMunkey is offline
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It sounds like a good idea.
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