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View Poll Results: Changing castle spots!
Sounds like a good idea 20 33.90%
Good idea but need adjustments 20 33.90%
neutral 9 15.25%
bad idea 10 16.95%
Voters: 59. You may not vote on this poll

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  #21  
Old 03-25-2011, 12:24 PM
paulybauly paulybauly is offline
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From what I can understand from the game so far, this sounds like an amazing concept. But having your whole guild in one spot is going to make for some huge powerhouses in a single area.
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  #22  
Old 03-26-2011, 08:08 AM
Negthareas Negthareas is offline
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A couple Comments.

First, I am generally opposed to castle-moving or teleportation simply because most such systems are easy to abuse.

Second, although I know that a player cannot begin within another races nation, I was under the understanding that he might be able to conquer his way in... Perhaps this is something that could be adjusted?

Third, I don't think that instanced cities are a bad idea... essentially it means that if I and an ally are in the same geographical area, we are next-door neighbors.

Fourth, If teleportation is going to be possible:
1. like a month in-between possible movings
2. large in-game fee without any possible microtransaction
3. significant time for move [a day per geographical area, maybe]

These are my comments on the matter.
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  #23  
Old 03-27-2011, 06:29 PM
System System is offline
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I am not sure the best way of doing it, but the few possibilities that come to mind would be a time put towards deconstructing your current city, time to move your units, time to rebuild a basic city.

Or you could delete your city and pick a new spot from available locations.

If you could claim NPC cities as your own to expand with and then turn that into your "home city" making you unable to lose that one and turning your original to a vulnerable location.

It all really comes down to how locations are handled and how you much you can actually spread your empire, and whether or not they want people to be able to move. In Stronghold Kingdoms you could get "reset" by having all of your villages destroyed, here, you can't do that due to being unable to lose your home city.
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  #24  
Old 03-28-2011, 08:48 PM
Azrael Azrael is offline
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Something like this can become so over, Im from other strategy games and one of the thinks that i hate most is that every guild appears so close all the time so the game is not dimnamyc or fresh. I prefer a little bit more of randomess and change of diplomacy every game
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  #25  
Old 04-12-2011, 05:15 AM
Rafaq19 Rafaq19 is offline
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Good ideia I agree
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  #26  
Old 04-12-2011, 01:22 PM
Skassss1 Skassss1 is offline
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Default castles

Changing castles spots would be neat-ish.
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  #27  
Old 04-25-2011, 11:51 AM
Deathbed Deathbed is offline
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well as i do agree to some point but the bunching up of guild members should be discourage . i think u shouldn't be able to bunch up its cowardly and makes the game dull .
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  #28  
Old 04-26-2011, 06:18 PM
Antiquitas Antiquitas is offline
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Default Relocation

I'm not so sure about relocating the entire castle, but relocating a population would be interesting. Shy of an expensive investment in some type of wizardy (ie teleportation) that would be unique a mass migration of an army and al territory peoples through enemy territories would prove an interesting scenario/survival concept. (ie dissapearance of the Maya perhaps?)
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  #29  
Old 04-27-2011, 03:25 AM
ki adi mundi ki adi mundi is offline
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if your ally gets attacked by another player can you join the battle to help him
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  #30  
Old 04-27-2011, 01:09 PM
Liva98989 Liva98989 is offline
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I agree that there should be an option for not having to pay the fee to move. But if it is to be realistic, atleast to me, then i think that you are only able to bring with you all your reasorcess and the things you are able to travel with.

((Just thinking isn't moving a hole castle a little too much or maybe i just failed to understand the text, if so then ignore me ;3))
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